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Yes, the starting battle is really tough! It took me about an hour and a half to finally win! The tactics are the same as described earlier, and it's true – if you position your units at the beginning of the battle as the video author did, the enemy will only attack the griffins! I realized that the key is that the griffins, once in position, constantly skip their turn, the spearmen diagonally cover the archers from the Ents' and Angels' ranged attacks, and they wait for the enemy to make a move. My vampires even jumped over the walls and attacked the Ents – they were happily embraced in their wooden arms. Then, depending on the situation, you need to wait until the enemy runs out of ammunition (they have a shortage) and the Necromancer runs out of mana (he used it to raise undead due to the archers' damage), and the most difficult part of the battle is over. Then, the Angels resurrect the archers, the Ents stand opposite the breach in the wall created by the catapult, and with their regeneration buff, they attack those who are trying to climb through the walls to reach us. After that, the remaining enemy units are gradually and methodically eliminated. My enemy surrendered when he still had Liches and Zombies left, and hooray – VICTORY!!!!! The difficulty of the starting battle lies in the fact that it doesn't matter if you're playing on Recruit or Hero difficulty; in both cases, your army and the enemy's army are IDENTICAL!!!! Of course, with this setup, everything becomes very difficult. This raises the question: what is the difference between Recruit and Hero difficulty, and why doesn't it affect the starting battle? These are questions for the author