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Posts from [ХL]: "Flor's Trial"

3.7 (3 ratings)
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Scenario Name: "Flor's Trial"
Map Size: XL - very large
Map Type: scenario
Number of Players: 1x5
Dungeon: present
Scenario Author and Cartographer: Mikhail Myakotnikov
Intro Video: Isabelle Queen (pseudonym)
Release Date: 2015

Plot: 10 years have passed since the death of King Alex. The battles are long over, and peace and tranquility have arrived. Lady Flor travels to Irolan to deepen her knowledge in the field of healing magic. But unexpectedly, an undead army attacks the elven city where Flor is located. Flor will have to remember the old days and return to the battlefield to eliminate the threat hanging over the city.

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Where did this come from? Who is the author? I thought I knew all the maps, but this is the first time I've seen this...
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This is a group of authors who created 3 new scenarios and 1 multiplayer map for Heroes 5 in 2015. They didn't really promote their maps. In general, I came across them by chance.
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Started on a Hero, and lost in the very first turn.
In reply to elizbar1967
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I don't quite understand how to win the starting battle against the Necromancer. I started with the Warrior, but there's no chance of winning.
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Regeneration on high-level, heavily armored units works wonders – resurrection looks rather pathetic in comparison:smile54: This is on hero difficulty level.
P.S. Also, pay attention to how I positioned the units – next to the ranged units were armored units, which protected them from enemy archers. In this scenario, the enemy prefers to attack the griffins, which I happily let them do – they were useless in this battle anyway, unlike the archers, who largely decided the outcome. In general, a classic raid – tank (ent), damage dealers (archers), healer (hero with his regeneration), and griffins as ballast – and you're still complaining that you don't have enough?! :D
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Hmm, but the map is quite boring:( At the beginning, I was stuck in the Castle for about 3 weeks to build a Capitol, dwellings for troops, and gather an army to break through a hundred vampires with a comfortable margin. After breaking through, I went down, saw the Staff of the Underworld and the Cloak of Shadows guarded, and didn't care about the losses, broke through, and took them. I got Dark Magic with the Mind Lord - Slow was available at the start. Mass Slow + Mass Haste + Staff of the Underworld + the hero's passive ability for Haste and Mass Bless. That's it. After that, there were no worthy opponents at all. I captured the lower Dwarven Castle, then the Undead Castle, returned to the main Castle, gathered the accumulated troops, and started moving clockwise around the map to complete quests. I defeated the upper Dwarves, leisurely visited all the stat-boosting buildings. I went underground - a mage with a decent army attacks me - it showed high danger - and in auto-battle, after killing one of my dragons, he flees.:smile18: I came back up, captured an almost empty Mage Castle - Jezebel arrives with an army twice the size of mine, attacks me in the Castle, and in auto-battle, she flees without losses on either side. I search the island for stat-boosting locations, then get on a ship and head to the Demons. I didn't want to go into the Whirlpool - I land on their island. I go to the Castle - it's almost empty, and an enemy hero is nearby. I think I'll capture the Castle first. I captured it - the game is over, victory. It took 103 days, and I got a Thunderlord. Oh yeah - I spent the whole game running around with a Dark Elf as a minor hero with almost no troops - I was too lazy to chase after him, so I never really understood why they were even in the game.
In reply to MerlKori
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MerlKori
Regeneration on thick, high-level units works wonders – resurrection is left looking rather unimpressive:smile54: This is on hero difficulty.
P.S. Also, note how I positioned the units – next to the ranged units were armored units, which protected them from enemy archers. In this scenario, the enemy prefers to attack the griffins, which I gladly let them do – they were useless in this battle anyway, unlike the archers, which largely decided the battle. In general, a classic raid – tank (ent), damage dealers (archers), healer (hero with his regeneration), and griffins as ballast – and you're still complaining that you don't have enough?! :D

In my case, the liches overwhelmed the archers and armored units with angels with their stinking cloud.
And I couldn't load the save.
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That's strange. I downloaded it from the website myself and was able to view it without any problems. Perhaps you didn't put it in the correct folder? Because this isn't a save file (which is located in the "Saves" folder), but a replay, and it should be in the "Replays" folder. By the way, I started the game several times, and each time this troop arrangement resulted in the enemy eliminating the griffins first, wasting almost all of their archers' shots on them (because they weren't allowed to get to the ammunition cart).
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I watched the video, set up the units the same way, but the opponent's moves are completely different from the video. Question to the author: WHY?! make such a starting setup? Is it to discourage people from playing? Personally, I'm not very interested in struggling in the hope that it might work after 30 attempts.
In reply to Chekist41
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Chekist41
I watched the video, and I placed the units in the same way, but the opponent makes completely different moves than in the video.

I understand your frustration, but the opponent is not obligated to make the same moves as in the video, even if you would like them to. Try changing your strategy.
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I don't know. I started the map 5-6 times, and each time the battle unfolded like this: at first, the enemy defeated the griffins. Maybe the difficulty level isn't the issue? As far as I understand, the AI behaves differently depending on the difficulty setting.
In reply to Chekist41
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Yes, the starting battle is really tough! It took me about an hour and a half to finally win! The tactics are the same as described earlier, and it's true – if you position your units at the beginning of the battle as the video author did, the enemy will only attack the griffins! I realized that the key is that the griffins, once in position, constantly skip their turn, the spearmen diagonally cover the archers from the Ents' and Angels' ranged attacks, and they wait for the enemy to make a move. My vampires even jumped over the walls and attacked the Ents – they were happily embraced in their wooden arms. Then, depending on the situation, you need to wait until the enemy runs out of ammunition (they have a shortage) and the Necromancer runs out of mana (he used it to raise undead due to the archers' damage), and the most difficult part of the battle is over. Then, the Angels resurrect the archers, the Ents stand opposite the breach in the wall created by the catapult, and with their regeneration buff, they attack those who are trying to climb through the walls to reach us. After that, the remaining enemy units are gradually and methodically eliminated. My enemy surrendered when he still had Liches and Zombies left, and hooray – VICTORY!!!!! The difficulty of the starting battle lies in the fact that it doesn't matter if you're playing on Recruit or Hero difficulty; in both cases, your army and the enemy's army are IDENTICAL!!!! Of course, with this setup, everything becomes very difficult. This raises the question: what is the difference between Recruit and Hero difficulty, and why doesn't it affect the starting battle? These are questions for the author
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The first battle is quite manageable (I managed it on my second try – I just made a silly move with the Ents). You are seriously underestimating these griffons. The other upgrade has almost twice as much health, but these are more effective. Before they died, they took out all the archers and knights (and the liches about three times) and damaged the ghosts. It’s a shame they fell. Besides them, the losses were 4 crossbowmen. Perhaps, if you replay it a couple of times, you can save about 8 of them, but around 10 crossbowmen will die.

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