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Heroes 5.5 WarGame Edition - Tactical Edition.

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#1030
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Here's the situation: Vampirism is a special spell, granted only for the "Seal of Darkness" skill. Revenge is a special spell, granted only for the "Seal of Light" skill. Holy Word, Wave of Death are level 5 spells (can be learned in the guild). Is it worth making the following changes: 1) Vampirism to level 4, Berserk to level 5, Wave of Death - a special spell, only for the "Seal of Darkness" skill. 2) Revenge to level 5, Holy Word - a special spell, only for the "Seal of Light" skill. The point is: Wave and Word are situational spells that may not perform well, while taking up an important slot in the mage guild. For example, getting Wave of Death in the guild at level 5 while playing as Dark Elves (it will hit your own units) or against Demons (it doesn't work), instead of the important Subjugation. Another example, getting Holy Word in the guild at level 5 against Humans, Mages, Elves, Dwarves, or Dark Elves (it doesn't work), instead of the important Resurrection.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат