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Walkthroughs for custom maps.

#1078
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Dandy
You are greatly mistaken about the AI's behavior; see http://heroesportal.net/library/index.php?version=h3&page=physic#s1
See the "Game Difficulty" section.
For the AI, whether the difficulty is 130%, 160%, or 200%, it doesn't matter in terms of starting resources and AI power. That is, within the bounds of randomness, given all other factors are equal, it will have the same set of moves and will not make completely foolish moves that it might make on a pawn difficulty.
The only advantage the AI has at different difficulty levels is an INCREASE in resources, and nothing more.

I wouldn't say "you are greatly mistaken" because your link only weakly describes the difference between 130/160/200 based solely on the difference in the AI's resources. Even Wikipedia describes it superficially.
https://ru. wikipedia. org/wiki/ Heroes_of_Might_and_Magic_III
Difficulty Levels[edit | edit source]
At the beginning of a new mission map, the player can specify the difficulty level at which they want to play the map. There are 5 modes available, differing in the strength of the AI for players controlled by the computer and in the amount of resources that human players start with; computer players on the easy difficulty level never retreat from the battlefield and do not build dwellings for level 7 creatures in cities. The difficulty levels on the selection scale are marked with chess pieces: pawn, knight, rook, queen, and king.

Easy game — the player starts with a large number of resources, the computer plays weakly.
Normal game — the player starts with a slightly smaller number of resources, but more than the computer, the computer plays better.
Medium game — slightly more resources than the computer, the computer plays well.
Hard game — the player starts with a reduced amount of resources, the computer plays at full strength.
“Impossible” game — the player starts playing with no resources, the computer plays at full strength.

Here, read this, which sheds more light on the matter: https://www. celestialheavens. com/viewpage. php?id=24
I hope this, dear Dandy, will open your eyes, even as a "Meta-attacker" player, to something new. The difference in game difficulty is not only in resources but also in AI behavior. That is why, on this map, it comes on turn 52 at 130, on turn 44 at 160, and on turn 42 at 200. The difference in resources here is insignificant because even at 130, both the gray and green factions can likely muster a larger army than we can and break through the defenses to reach our location. I repeat, at 200, the AI acts more intelligently than at 130 or 160.
That is, the main difference (besides resources, of course) is that the AI evaluates the danger of moving its heroes in relation to us differently, and also more critically assesses whether to attack or not. Considering our map specifically, the computer will essentially make different decisions about which forces and when to send to our location. Resources have nothing to do with it.

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