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Heroes 5.5 WarGame Edition - Tactical Edition.

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Third attempt with the Barbarians:


New specialization: Endurance (+1% to creature health for each hero level).

Remove the Manticore from the Darkness faction, move the wolves from the Summoning faction to the racial faction instead of goblins. Move Spell Resistance from spells to the Darkness faction (thematically appropriate, and both provide a bonus to spellcasting), and return Mysticism to the Summoning faction. Return Endurance to the Summoning faction (+10% HP permanently). Return War Knowledge to the Summoning faction (considering that education is no longer available to Orcs).

I'm thinking about simplifying and standardizing the factions as much as possible: - Opponent receives -1/2/3 to the level of the corresponding skill - You receive +1/2/3 to the corresponding parameter (attack for Chaos, defense for Summoning, knowledge for Light, spellcasting for Darkness)

However, it will be necessary to get rid of the EXTRA_EXPERT spell skill for some caster units so that the faction works as intended.

Heavy-class units (Armored) will receive +10% to survivability and -10% to damage, i.e., there will be a clear emphasis on survivability for this class (just as there is an emphasis on speed for flyers, ranged attack for archers, and spells for casters).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат