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Regarding the extra shipyards.
It's surprising, of course! But yes.
They are needed and important, especially for training the AI.
Let me explain, since we're on the subject:
You are all, of course, playing on Impossible difficulty, and you are unaware of the problems of ordinary players. But I assure you that the puzzles on this map are a little more complex than you expect.
The esteemed Marlo_Stanfield has solved a huge number of them, but not all. And also, a big thank you to him for the hints on alternative routes, which I have now (hopefully) incorporated.
So, I'm not particularly inclined to publish the solutions anywhere, so I only discuss them in private messages. And I have a feeling that it would be better for those who want to play the map to start on an easier difficulty level than Impossible. But that's just my opinion. Maybe I'm behind the times.
So, let's get back to the shipyards.
On Hard (or maybe Normal, I don't remember anymore) difficulty, the Amulet of Courage can only be obtained by passing through the south, past the shipyard. And the shipyard itself is not useful for this passage at all. But this passage unlocks the shipyard! And here's where the situation arises where one of the remaining AI is in the same location as the unlocked shipyard. And he will definitely use it. And then it's just a matter of time, and he will break through the barrier (this is exactly what this barrier is for) and the enemy tent will be his.
Of course, I understand that you can avoid this by replaying the game several times, so as not to allow the AI to access the open shipyards. But that's a bit tedious. But if the player is not so focused on counting squares and planning every detail, then such a breakthrough to the tent from the AI side is practically guaranteed.
That's why the shipyards are there.
And there are also two algorithms for other difficulty levels hidden there (on this small piece of land next to the shipyard). And they are all different. There are four in total.
And so it is everywhere on the map. So don't rush to conclusions. Focus on the timing.
P.S. And yes, by the way. For each difficulty level, there is not only a different difficulty for the player, but also a different difficulty for the AI.
On Impossible, the AI has a direct path to the right of each main castle - come and take whoever you want.
Of course, you can skip this and just spend 25 top-tier creatures on the barrier, but that's a matter of taste.
For Hard, there are shipyards, which is not as convenient or fast for the AI.
And so on, until everything becomes unattractive for the AI on Peasant difficulty.
It's surprising, of course! But yes.
They are needed and important, especially for training the AI.
Let me explain, since we're on the subject:
You are all, of course, playing on Impossible difficulty, and you are unaware of the problems of ordinary players. But I assure you that the puzzles on this map are a little more complex than you expect.
The esteemed Marlo_Stanfield has solved a huge number of them, but not all. And also, a big thank you to him for the hints on alternative routes, which I have now (hopefully) incorporated.
So, I'm not particularly inclined to publish the solutions anywhere, so I only discuss them in private messages. And I have a feeling that it would be better for those who want to play the map to start on an easier difficulty level than Impossible. But that's just my opinion. Maybe I'm behind the times.
So, let's get back to the shipyards.
On Hard (or maybe Normal, I don't remember anymore) difficulty, the Amulet of Courage can only be obtained by passing through the south, past the shipyard. And the shipyard itself is not useful for this passage at all. But this passage unlocks the shipyard! And here's where the situation arises where one of the remaining AI is in the same location as the unlocked shipyard. And he will definitely use it. And then it's just a matter of time, and he will break through the barrier (this is exactly what this barrier is for) and the enemy tent will be his.
Of course, I understand that you can avoid this by replaying the game several times, so as not to allow the AI to access the open shipyards. But that's a bit tedious. But if the player is not so focused on counting squares and planning every detail, then such a breakthrough to the tent from the AI side is practically guaranteed.
That's why the shipyards are there.
And there are also two algorithms for other difficulty levels hidden there (on this small piece of land next to the shipyard). And they are all different. There are four in total.
And so it is everywhere on the map. So don't rush to conclusions. Focus on the timing.
P.S. And yes, by the way. For each difficulty level, there is not only a different difficulty for the player, but also a different difficulty for the AI.
On Impossible, the AI has a direct path to the right of each main castle - come and take whoever you want.
Of course, you can skip this and just spend 25 top-tier creatures on the barrier, but that's a matter of taste.
For Hard, there are shipyards, which is not as convenient or fast for the AI.
And so on, until everything becomes unattractive for the AI on Peasant difficulty.