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Do you have a skill wheel from the WGE mod?
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The balance is preliminary, i.e., before testing (and it should be understood that the numbers are tailored to early stages, especially weeks 1-3).
Also, due to the basic mechanics, 1 unit of attack gives +10% damage (not +3.33% as in your case). That is, parameters play out 3 times stronger.
Luck: +/- 50% damage (i.e., 50% unsuccessful damage and 150% successful damage), with a critical hit (skill) – classic 200% damage.
Morale: +/- 50% turn speed (exactly like in the original game)
Approximate hero level at the time of the final encounter - 12-16. The maximum parameter will hardly exceed 15-20.
I borrowed some ideas from the RPE project, which then developed into MMH5.5 for you.