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MMH5.5 - Heroes of Might and Magic 5.5

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#475
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"dredknight"
"Unstoppable charge" is not going to be back. Also base flat melee damage was increased significantly (factor of ~1.5) since ToTe. I think it was mentioned a few posts behind.
I was only suggesting conducting a poll to ensure that this is a popularly supported measure. Because it looks extremely unpopular (abandoning Unstoppable charge in favor of some other +1/+1).
The reason behind how we arranged the perks and why the middle one comes as base perk are two:
- There are not enough perks to create 3 by 3 paths for each tree.
- The hero can pick restricted amount of perks (just 3).
Let's compare it to the scheme with the same 7 perks:
perkA - perkB
perkC - perkD/perkE
perkF - perkG

Total number of options:
ABC, ABF, ACD, CDF, ACE, CEF, AFG, CFG, CDE = 9 options for 3 skills
AB, CD, CE, FG, AC, AF, CF = 7 options for 2 skills
A, B, C = 3 options for 1 skill
Total 9 + 7 + 3 = 19 ways to upgrade a skill (9 complete).

perkA - perkB
perkC - perkD - perkE
perkF - perkG

Your implementation: minus 2 options for 3 skills ACE, CEF (total 7 instead of 9).
Additionally, assuming that perkC is very strong and essential, then:
- minus another 2 options for 3 skills: ABF, AFG (total 5 instead of 9)
- minus 3 options for 2 skills: AB, FG, AF (total 4 instead of 7)
- minus 2 options for 1 skill: A, B (total 1 instead of 3)
Total 5 + 4 + 1 = 10 ways to upgrade a skill (5 complete)

9 / 19 versus 5 / 10.

That is, the fact that you chose the CDE concept instead of CD/E does not significantly reduce the variety as much as the central super-skills (skills that are noticeably stronger than the alternatives).
Maybe it's not that bad, but my job is to point out potential weaknesses, and whether to fix them or not is up to you (the developers).
Usually in most perk trees the middle perk is fundamental (Offense -> battle frenzy, Occultism -> empowering spells, Defense -> vitality).
Vitality is much weaker than Battle Frenzy, and therefore I would not say that this skill is fundamental in itself. There are many other skills that look just as good, especially in the long run and with the weakening role of low-level creatures.
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