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Heroes 5.5 WarGame Edition - Tactical Edition.

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Starting armies are good for a quick start only in the first week; by the second week, the city's development reaches its peak, and the main forces are recruited from there. A level 1 Paladin is useful in any case, at least for healing. Therefore, it's not even necessary to upgrade the horses. Starting armies are designed to: - Clear light guards with auto-combat (chests, passages/portals) ~25% ED (equivalent to a dragon). - Clear medium guards manually (mines, dwellings of tiers 1-2, upgrade buildings) ~50% ED. - Combined with the second starting army or after receiving some reinforcements from the city, clear strong guards manually (gold mines, villages, minor artifacts, dwellings of tiers 3-4) ~ 1 ED. More powerful guards: ~ 2 ED (cities, major artifacts, small banks, dwellings of tiers 5-6). ~ 4 ED (dwellings of tier 7, large cities, relics, medium banks). ~ 8 ED (large banks, utopias). City limits have been reduced from 3-15 to 1-12, meaning Knights (and sometimes Angels) can be deployed as early as the first week.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат