Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I also plan to change the experience-based level-up system; you can manually adjust it from 2 to 12 levels, and then adjust the progression multiplier up to level 24 (what's beyond level 24 isn't important).
Experience gained for killing creatures will be linearly proportional to their strength: from 10 for a goblin to 600 for a dragon (10 times less than the unit's cost).
Proposed (in parentheses - the original values):
Level 1 = 0
Level 2 = 300 (1000)
Level 3 = 900 (2000)
Level 4 = 1800 (3200)
Level 5 = 3000 (4600)
Level 6 = 4500 (6200)
Level 7 = 6300 (8000)
Level 8 = 8400 (10000)
Level 9 = 10800 (12200)
Level 10 = 13500 (14700)
Level 11 = 16500 (17500)
Level 12 = 19800 (20600)
After that, up to level 24, the progression will be the same as in the original (20%), and above level 24 (levels that are not relevant), you can also leave it as in the original, with an increasing progression of +30%, +40%, etc.
Level 13 = 23760 (24320)
Level 14 = 28512 (28784)
Level 15 = 34214 (34140)
...
At level 12, the peak of development is reached; after that, guards don't become stronger, so the rate of experience gain doesn't change, and level progression slows down.
When setting the experience values, I took into account that, on average, a hero should gain a level for each battle/day. Minimum guards - from 50% of the ED (standard dragon), i.e., from 300 experience. Starting hero armies - 40% of the ED.
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат