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Heroes 5.5 WarGame Edition - Tactical Edition.

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I also plan to change the experience-based level-up system; you can manually adjust it from 2 to 12 levels, and then adjust the progression multiplier up to level 24 (what's beyond level 24 isn't important). Experience gained for killing creatures will be linearly proportional to their strength: from 10 for a goblin to 600 for a dragon (10 times less than the unit's cost). Proposed (in parentheses - the original values): Level 1 = 0 Level 2 = 300 (1000) Level 3 = 900 (2000) Level 4 = 1800 (3200) Level 5 = 3000 (4600) Level 6 = 4500 (6200) Level 7 = 6300 (8000) Level 8 = 8400 (10000) Level 9 = 10800 (12200) Level 10 = 13500 (14700) Level 11 = 16500 (17500) Level 12 = 19800 (20600) After that, up to level 24, the progression will be the same as in the original (20%), and above level 24 (levels that are not relevant), you can also leave it as in the original, with an increasing progression of +30%, +40%, etc. Level 13 = 23760 (24320) Level 14 = 28512 (28784) Level 15 = 34214 (34140) ... At level 12, the peak of development is reached; after that, guards don't become stronger, so the rate of experience gain doesn't change, and level progression slows down. When setting the experience values, I took into account that, on average, a hero should gain a level for each battle/day. Minimum guards - from 50% of the ED (standard dragon), i.e., from 300 experience. Starting hero armies - 40% of the ED.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат