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Heroes 5.5 WarGame Edition - Tactical Edition.

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The difference in approaches is most clearly seen in the combat mechanics:
- in MMH5.5, for each unit difference in attack/defense, the damage increases by 3.33% (in the original, it was 5%)
- in WGE, it increases by 10%
In other words, roughly speaking, the parameters in MMH5.5 have 1.5 times less impact than in the original, while in WGE, they have 2 times more impact.

Added after 2 hours and 17 minutes
Regarding the naming of racial skills, it is currently as follows:

Humans - Preparation
Elves - Avenger (but there is a class called Avenger)
Mages - Craftsmanship
Dwarves - Runes
Demons - Demonology
Dark Elves - Occultism
Undead - Necromancy
Orcs - Blood Fury

Suggest your own options if you have any.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат