Skip to content

MMH5.5 - Heroes of Might and Magic 5.5

User Avatar
#467
Auto-translated
Here's a suggestion for the much-discussed Combat skill:

1) Basic Combat = +30% damage to counterattacks
2) Advanced Combat = Level Up
3) Expert Combat = Level Up

The idea is this: a 10% bonus to counterattacks is weak and situational (similar to adding +5% to ranged attacks). At the same time, giving a good bonus and supporting it with 3 levels of the skill would be a general, significant increase to counterattack damage, which could potentially be dangerous (especially when playing defensively). Plus, the mod authors clearly don't want to strengthen Combat. Nevertheless, there are gentle ways to do this, as the authors, judging by all, don't particularly value Level Up effects, which, at the same time, are good if they don't make the game too long.

Another alternative is 10/20/30% damage to counterattacks (as it is now), but with additional Level Ups for each skill level (up to 3 Level Ups in total). The point of Level Up is simple: the hero, judging by the skills, personally participates in the battle and thus gains additional experience.

With late-game skill development, the effects of Level Ups may seem strong, but this is compensated for by the uselessness of many skills in this branch when you have a large army.

Regarding Preparation, there's an idea: if you believe that a penalty is necessary, instead of giving -2 to attack, give -1 to speed. This looks more logical if the focus is on aggressive defense.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат