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Heroes 5.5 WarGame Edition - Tactical Edition.

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#873
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"AstralLein"
This is usually not a problem.
Let's just say, for some players, it is a problem. For example, I was extremely annoyed in Heroes 7 by the excessive economizing, where neither size, ranged attack, nor flying ability is indicated. Ranged attack and flying ability can still be seen from the icons, but size cannot be determined outside of battle.

Dark Elves:
Sorgall (Lizard Breeder): For every 3 levels of the hero, 1 Predator joins (and continues to join) the hero's army. The damage of the Predator's "Lizard Bite" ability increases from 50% to 110% + 0.5% * Hero Level.
Vaishan (Black Hand): For every 2 levels of the hero, starting from the first, Scouts in the hero's army receive +1 to defense and attack. For every 2 levels of the hero, 1 Scout joins (and continues to join) the hero's army.
Letos (Poisoner): Each enemy unit can enter battle already poisoned (under the "Plague" spell). The probability of this poisoning is 3% for each level of the hero.
Erin (Witch Coven): For every 3 levels of the hero, 1 Witch joins (and continues to join) the hero's army. Witches have a chance (equal to 10% + 2% for each level of the hero) to cast a spell on the hero's target.
Railag (Chosen of Chaos): For each level of the "Luck" skill, the hero receives twice the "floating" bonus to parameters (i.e., +2 instead of +1).
Shadia (Dark Mystic): The "Dark Ritual" ability is enhanced. It allows the hero to replenish mana above its maximum value: an additional 1 mana is given for each level of the hero.
Sinithar (Catalyst): The amount of mana consumed by enhanced spells is reduced by 3% for each level of the hero, rounded down.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат