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2dredknight:
Triangle and Square are not as interesting in terms of logistics; they are "flat" like standard geographical maps. But Diamond has a much more complex, "three-dimensional" structure.
Regarding the guards in the passages between zones, it is not necessary to remove them completely; the main thing is to have the fundamental possibility of entering new zones relatively early, without waiting for several weeks/months. The template motivates active gameplay and expansion across the map, rather than passively staying in the starting or neighboring zones.
An alternative external representation of Diamond (it's the same template!):
(small S/M templates are adaptations of Diamond for small maps).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат