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Might is opposed to Magic. These are two sides of the same coin. That is, each school has two components: Magic and Might. Ordinary heroes are trained to use Magic, while orcs use Might.
Example: Mages can create ice shapes from water (spells), but orcs cannot create anything from water; they simply unleash all the power of the raw, unformed element on the enemy.
Magic is concrete (spells). Parameters are abstract (they have no form; they simply enhance).
The word "Suppression" or its analogues does not reflect this essence but only reminds us of the inadequacy of this skill, which, apart from the basic school, did not give anything for the price of investing a large number of level-ups. But Might is a different matter; it explains both the neutralization of Magic and combat bonuses, and the reverse neutralization (we are talking about the fact that these combat bonuses can be canceled out by upgrading that same Magic against the opponent).
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат