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Orcs:
Generic Orc profile = Leadership + Logistics + War Cry (and no Education = 0%).
Arghat: specializes in wolves (additional creatures).
Kujin: specializes in demons, as in the original (+add the "demon" property to all shamans).
Gotai: specializes in War Cry, as in the original.
Kunyakh: specializes in Warlords.
Heroes removed:
- Krag
- Goshak -> Kunyakh
Elven racial profile:
1) All heroes have pre-set tiers in the Enchanter class: Rangers (Tier 1-2), Avengers (Tier 3-4), Druids (Tier 5-6);
2) All creatures of the specified tiers, of all races (including neutrals), are pre-set.
3) In the Ranger guild, you can choose Enchanters (using the standard mechanic), but then the pre-set tiers will be removed.
4) When leveling up, a developed/skilled racial elf receives an additional +1/+2 to attack.
Faidaen's special ability: in addition to Tiers 1-2, Tier 7 ("Dragon Slayer") is pre-set. With an upgraded "Deadly Shot," he will be able to kill 1 Tier 7 creature per shot, even at early levels. Remove Krag's special ability from the game.
The "Luck" skill: provides not permanent, but variable bonuses to random parameters (they change every day).
Agrail (special ability): doubles the variable bonuses from the Luck skill (up to +6 variable stats each day).
Added after 11 hours 52 minutes
Added after 1 hour 50 minutes
Two questions:
1) Is it possible to swap the parameter distribution for the Cultist and Reanimator?
2) Is it possible to replace Leadership for the Barbarian and Shaman with Engineering, thereby making the racial profile not (Leadership + Logistics + War Cry), but (Engineering + Logistics + War Cry)?
Разработчик Heroes 5.5 WarGame Edition. Сайт проекта - пока неактивен Автор Асимметричных шахмат