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Well, I guessed right about Heroes of Might and Magic. But I actually like the randomness in the game. And regarding useful skills, there are still more of them than a hero can take.
So, the problem isn't the number of useful skills, but the fact that not all of them are useful.
Scouting, by the way, is a very good skill. It's often chosen voluntarily.
I was playing a multiplayer game recently, and I had an idea that combining "Scouting" and "Navigation" into one skill would give a very viable result, especially on maps with water. That is, it would be closer in effectiveness to something like "Logistics." Separately, of course... Well, I happily take these skills for minor heroes, but for my main hero, it feels risky.