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Heroes 5.5 WarGame Edition - Tactical Edition.

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Agrail isn't a human, but a TE (originally, even an LE). Aidan didn't voluntarily embark on this precarious path, and as soon as he regained consciousness, he became a dragon knight. Jezebel was a human (let's remember the human campaign in Heroes 6).
I didn't know about Jezebel (my information about her comes from Clash of Heroes; I haven't played much of the sixth installment). The rest – well, yes, that's essentially what the point is. It's clear that not all of them are humans, but essentially, they are heretics.
I fundamentally disagree. Knight is one of the iconic names that shouldn't be changed. It's like removing the Archmage or the Necromancer.
If there's a Paladin, I don't understand why there also has to be a Knight. In terms of meaning, it's like creating "Knight" and "Honored Knight" as separate classes, with the latter being one of two alternative classes. I'm not even mentioning the fact that this simplifies the selection of unit names (it's easier to come up with a name for human cavalry so that it doesn't overlap with the hero class name. Otherwise, there's a Paladin class and a Knight class, and there are almost no names left for the cavalry... Well, if the goal is to eliminate duplicates).
I already wrote why defense isn't suitable for Templars.
Perhaps I missed it... I remember the following explanation:
Defense is also not good for the Templar. The Templar is a line of monks. If defense is also present in the Knight, then there will be 3 classes with defense, even though defense shouldn't be a common racial skill (it's a common racial skill for dwarves; for humans, it's leadership).
Well, not all at once, but something from the list. But if the opponent has nothing to remove these buffs, they simply won't be able to break through the Archmage, even if they have 200% damage. Since the buffs are very powerful and, thanks to the extreme magic, last a long time.
Then we have two options: 1) There's nothing to remove the buffs. Okay, then why do we need another school of magic? We've already gained a significant advantage. Combat skills will only strengthen it. 2) There is something to remove the buffs. Okay, we repeat our buffs to maintain the army's combat effectiveness. Why another school of magic?
heresy isn't associated with this.
Okay, if that's the case.
 

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