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Heroes 5.5 WarGame Edition - Tactical Edition.

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#803
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A Knight without defense is not a Knight. Even if it's an attacking class. This means this point is very important (a clear contradiction).
Okay. Knight => General. Is that better?
Besides, Humans already have Knights. A Paladin is a specific type of Knight.
Mass buffs: Stone Skin, possibly Dodge; mass debuffs: Weakness, Curse, Slow, possibly Confusion; and then kill with Phoenix/Elementals/Chaos, etc.
I'm not sure about this scheme. Of course, the battle dynamics are different, but still. It looks like the hero will cast buffs/debuffs seven times in a battle, and then only use Chaos magic. )
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Adding to this.
The Heretic is suitable for Heroes 3, where the demon heroes were humans who betrayed their faith.
And there are such characters in the fifth game as well. Agrael, for example. Godric's brother, Aidan, almost succumbed to corruption. Perhaps Jezebeth was an elf before. Actually, I think Infernal creatures are good recruiters, and many people joined Urgash. More precisely, this is a version, but it doesn't contradict the lore.
By the way, in the neighboring thread (MMH5.5), a gating system is implemented that summons a smaller number of creatures, but more quickly.
The Summoner spends 75% of their turn (instead of 50%). The summoned unit starts with 75% of its accumulated turn (instead of 0), so it starts acting after 1+0.25 = 1.25 turns from the moment of summoning (instead of 2 turns). The amount of "meat" is reduced to 15-25%.
I don't really like the numbers (the 75%), but how do you like the idea itself? Should we try to implement it in WGE? Or is the old gating system with a larger amount of "meat" but a delayed start better?
This is interesting.
 

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