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MMH5.5 - Heroes of Might and Magic 5.5

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#382
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"dredknight"
This is why all end perks are stronger to compensate - Preparation, armor spikes, Crushing blow + chain attack combo
As I mentioned before, +1/+1 doesn't seem very strong, but +2/+2 (immediately, without waiting for level 20) is good (we are essentially spending 2 level-ups for such an effect).
So, for 2 level-ups: +2/+2 (which is less than +4) and +7.5% to retaliatory damage, which is approximately +4 (in total).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат