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Heroes 5.5 WarGame Edition - Tactical Edition.

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Magic is a basic attribute that should be functional without leveling up any perks, especially rare ones (at least for the Barbarian class, all 4 Strength attributes equal to suppression – rare 2%).
We can simply receive Magic on level-ups; should we then disrupt the progression by taking unnecessary perks? It should function in some way, and these 70% of functionality are provided by random bonuses (70% rating for the randomness of the bonus).
The bonuses themselves look interesting in terms of mechanics because they change every day. For example, one day there might be a +5 Magic bonus, and the next day, a +5 Attack bonus, or a +5 Knowledge bonus, and they will function differently each time. You can adapt your tactics daily to the new bonus. But if it simply redistributed into stats on a permanent basis, there would be no interest in it.

However, if it were tied to perks, it could look something like this:
Developed/Skilled Light Power = increases Knowledge by +50%/100% of Magic
Power of Destruction/Creation = increases Attack/Defense in the same way
Power of Darkness = increases Magic by 1.5/2 times

You take the power against magic, level up many Powers to the maximum, boost Magic with artifacts, get a bunch of free stats, and you don't need anything else – you win.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат