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Heroes 5.5 WarGame Edition - Tactical Edition.

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Which specific skills would you like to see implemented from Heroes of Might and Magic V? Super skills haven't gone anywhere yet, but they require an artifact – the Amulet of Mastery. [Added 12 hours 9 minutes ago] New ideas for skills: 1. Rename Orcish Debuffs (currently Distortions) to corresponding Powers (Might); the basic Power prevents the corresponding magic up to level 0 of the skill; and the advanced/expert Power provides the following bonuses: - Power of Light: +2/+4 to Knowledge if the enemy hero has not developed the advanced/expert Light Magic. - Power of Darkness: +2/+4 to Spell Power if the enemy hero has not developed the advanced/expert Dark Magic. - Power of Destruction: +2/+4 to Attack if the enemy hero has not developed the advanced/expert Destruction Magic. - Power of Creation: +2/+4 to Defense if the enemy hero has not developed the advanced/expert Creation Magic. 2. What is the purpose of the Spell Power bonuses: now, every day, the Orc receives a temporary bonus to a random characteristic (Attack, Defense, or Knowledge), equal to his Spell Power, until the end of the day. Thus, the parameter works as a random bonus and enhances the possible perk "Power against Magic." 3. In Powers, make the level 1 perk "Debuffs" (with a bonus of +1 to Spell Power, not Knowledge), and derive "Curses" and "Weaknesses" from them. This will allow the Orc to increase "Power against Magic" from the basic Powers perks. 4. Change the "Magic of Speed" bonus for Orcs from +3 to Attack to +1 to Initiative. 5. Move "Battle to the Last" from "Diplomacy" to "Recruitment." 6. Move "Dark Revelation" from "Scholar" (level-up branch, Scholar provides spells for level-ups), and move "Magical Reward" and "Graduate" from "Intelligence" (magic stats branch). 7. Move the "Endurance" perk to the level 1 perk in the "Summons" skill and provide bonuses of +1/+1 to Attack/Defense for each Power developed to at least the basic level (synergy with Powers). 8. Completely rework the Logistics skill: A. Attacking branch: "Operational Command" (+1 to Initiative) -> "Maneuvering" (+1 to Speed). B. Special branch: "Forced March" (in battle, -1 to the Initiative of the enemy hero's troops (does not work against neutrals); on the map, +20% to movement range at the beginning of the day if the hero did not have a battle the previous day) -> "Covert Operations" (on the map: pillaging; in battle: -1 to the Speed of the enemy hero's troops (does not work against neutrals)). C. Thief branch: "Reconnaissance" (Reconnaissance + provides the "Minor Artifact Theft" ritual; by spending a turn, the hero steals the nearest minor artifact on the map) -> "Silent Pursuit" (Pursuit + improves the ritual to "Major Artifact Theft": allows stealing major artifacts from the map). Also, "Unraveling the Secret" from Reconnaissance (a completely original effect; for the Orc, it teaches a random level 2 summon). 9. Return Hellfire to the Demons (Hellfire line – Fire Enhancement – Counterfire), but remove the Mark of the Cursed and give it to the Dark Elves ("Assassin's Mark"); derive "Killer Blow" from it (a weak attack, remove it from the "Attack" skill)
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат