1 = goblin
1.25 = gremlin, fairy
1.5 = militia, imp
1.75 = skeleton
2 = guard, pikeman, zombie
2.25 = demon, gargoyle
2.5 = assassin, archer
3 = dancer, berserker, ghost
3.5 = succubus, shaman
4 = beast, brute, swordsman
4.5 = cerberus
5 = hunter, golem, centaur
6 = monk, druid
7 = minotaur, mage
8 = bear, predator, priest
9 = nightmare, unicorn
10 = vampire, knight, chieftain, witch, griffin
15 = lich, djinn, wyvern
20 = balor, reaper, rakshasa
30 = hydra, ent, than, angel, devil, necrodragon
60 = light/dark/dwarven dragon, titan, cyclops
Again, here, in favor of realism (wargame), as well as for training purposes, the difference between foot swordsmen and mounted knights has been significantly reduced. As well as between peasants and swordsmen (although, to be fair, more advanced models are used for peasants - see the mod for replacing peasants).
Naturally, I provide these assessments as an example; perhaps somewhere the points of view will coincide; I am not going to insist on anything - this is an author's vision, based on the analysis of various wargames (for historical units), partially - historical chronicles (although it is difficult to obtain an accurate assessment of knights from them), and a simple comparison of weight categories and the quality of armor/weapons. For example, a griffin is a flying lion with a weight of 250+ kg (body + wings); it is clear that if such a creature dives from above onto a monk, all that will remain of him are wet slippers; the power of such a bird is quite comparable to a knight with a combined weight (destrier horse + rider) of about a ton.