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UNIT - Creature Balance + Visual Changes

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#228
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Frozensoull
The whole problem is that in the battle settings, the animation of absolutely all creatures is accelerated, but I like the standard animation dynamics of the battle, and I wouldn't want to lose the aesthetic pleasure of watching the battle at a normal speed just because of a couple of creatures. For those who don't care about the visual aspect of the game, they can crank up the speed slider to the maximum, but I don't think that's the majority.
There are settings to individually adjust the animation speed of creatures; I don't remember exactly where. You can look in my WGE mod; it definitely changed there. I sped up the flight of the slow gargoyles, equalized the animation speeds of the fairy upgrades, etc. In general, only witches need a teleportation animation (and a flight with increased speed would also be good) because their "walking and hip-swaying" animation needs to be sped up too quickly.
Frozensoull

This is more of a tactical ability than a combat one. It allows you to either avoid unnecessary damage to your creatures (teleport a friendly creature out of a "hot spot") or, conversely, "pull" an enemy creature into the thick of things and then methodically focus damage on it.
This is primarily a situational ability for pulling enemy ranged units out of formation.
Разработчик Heroes 5.5 WarGame Edition.
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