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Heroes 5.5 WarGame Edition - Tactical Edition.

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Replacing icons is a lower priority, as it only affects the visuals. I don't want to spend time on it right now.
Exile - yes, it has been removed. There is elemental balance - sufficient counter to elemental-based units. There is the earthquake spell - sufficient counter to the wall of swords. I wouldn't want duplication, especially of a situational perk. Countering an entire race with a perk is gating, and it's not very diverse to do it with just one perk.

Deadly Strike - it hasn't been tested, but it shouldn't have depended on anything.

I'm currently thinking about returning Hellfire to the demons' racial skill tree, but removing "Mark of the Cursed" and giving it to the Dungeon faction as "Assassin's Mark." From that, I'll create "Killer Blow" - applying a weakness effect when attacking a hero (taking it from the "Attack" skill). With a developed/skilled Darkness skill, the damage of the weakness stack will be approximately halved compared to a stack without weakness.
The reason is that Hellfire requires a lot of mana, and therefore it combines well with Corpse Eater, which demons already have.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат