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Heroes 5.5 WarGame Edition - Tactical Edition.

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#749
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You're one of those players who doesn't read the warnings about the map format not being balanced yet and just tries it out.
Naturally, the Dark Elves are overpowered because the Hydras still have their old, original growth rate, while their power is new and corresponds to tier 7.

Regarding the "heavy" class, the meaning of the name isn't about weight, but about how strong the unit's defense is, and how difficult it is to damage them. There's a difference between a lightly armored beast and a heavily armored knight. The key difference is that it's not easy to break through a knight's armor with the first hit, but it's easy to damage a beast, because it's just a woman with knives :). The closest concept in meaning is "Armored," but that word is too cumbersome in Russian.

Berserkers don't have a speed of 7; you must have had another mod installed at the same time.

There are only 3 possible displayed classes, no more. Otherwise, I would have added a "flying" class.

P.S. Oh, I apologize – I misunderstood; you're talking specifically about the duel format. In that case, I don't understand the complaints; Chaos works normally, but it needs to be targeted at vulnerable troops – those with a lot of defense and low total HP. In the next version, this hardcore aspect will be reduced, and Chaos will be more versatile, posing a threat to lower tiers as well (but this isn't a buff to Chaos, but rather a rebalancing of the units).
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат