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Heroes 5.5 WarGame Edition - Tactical Edition.

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#747
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Update:
Each race has 3 General profile skills (and has 2 common rare skills for all classes).
Each class has 3 primary skills (20% each) and 3 secondary skills (10% each). The remaining skills are distributed at 2% each (with some exceptions).
Any 2 classes have at least 2 out of 6 different profile skills (at least 1 out of 3 - difference in primary skills).

Changed the Demon profile from Logistics to Attack, and the Dark Elf profile from Attack to Logistics.

Humans = (Light + Darkness) + Leadership
Elves = (Light + Summoning) + Luck
Wizards = (Summoning + Chaos) + Education
Dwarves = (Light + Chaos) + Defense
Demons = (Darkness + Chaos) + Attack
Dark Elves = (Darkness + Chaos) + Logistics
Undead = (Darkness + Summoning) + Magic

Primary (and secondary) skills:

4/3/2/1 Knight = Attack + Leadership + Logistics (Defense + Light + Darkness)
2/4/3/1 Paladin = Defense + Leadership + Light (Luck + Education + Darkness)
3/2/4/1 Templar = Magic + Light + Darkness (Attack + Leadership + Engineering)

1/4/2/3 Ranger = Attack + Luck + Logistics (Defense + Light + Summoning)
1/3/4/2 Avenger = Attack + Leadership + Light (Luck + Magic + Summoning)
1/2/3/4 Druid = Education + Light + Summoning (Luck + Engineering + Magic)

3/2/1/4 Alchemist = Leadership + Education + Engineering (Luck + Chaos + Summoning)
1/3/2/4 Mystic = Luck + Education + Magic (Logistics + Chaos + Summoning)
2/1/3/4 Archmage = Magic + Chaos + Summoning (Education + Light + Darkness)

3/4/2/1 Berserker = Attack + Defense + Luck (Engineering + Light + Chaos)
2/4/1/3 Veteran = Defense + Leadership + Engineering (Education + Light + Chaos)
1/4/3/2 Priest = Luck + Education + Chaos (Defense + Magic + Light)

4/3/1/2 Demonologist = Attack + Luck + Leadership (Defense + Darkness + Chaos)
4/2/3/1 Ravager = Attack + Engineering + Chaos (Leadership + Education + Darkness)
4/1/2/3 Outcast = Attack + Education + Darkness (Defense + Logistics + Chaos)

4/1/3/2 Assassin = Luck + Logistics + Darkness (Attack + Engineering + Chaos)
3/1/2/4 Witch = Leadership + Education + Magic (Logistics + Darkness + Chaos)
2/1/4/3 Warlock = Luck + Magic + Chaos (Logistics + Defense + Darkness)

2/3/4/1 Reaper = Attack + Logistics + Darkness (Defense + Magic + Summoning)
3/1/4/2 Reanimator = Defense + Engineering + Summoning (Education + Magic + Darkness)
1/2/4/3 Cultist = Magic + Summoning + Darkness (Attack + Luck + Education)

(not ready yet)
3/4/1/2 Barbarian
4/2/1/3 Chieftain
2/3/1/4 Shaman
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат