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Preliminary new concept for hero classes:
Each race has 3 common core skills (and shares 2 rare skills common to all classes).
Each class has 3 primary skills (20% each) and 3 secondary skills (10% each). The remaining skills are distributed at 2% each (with some exceptions).
Any 2 classes have at least 2 out of 6 distinct core skills (at least 1 out of 3 - a difference in primary skills).
Humans = Leadership + Light + Dark (all classes have very rare Chaos and Summoning - 1% each)
Elves = Offense + Light + Summoning (all classes have very rare Dark and Chaos - 1% each)
Mages = Offense + Chaos + Summoning (all classes have very rare Attack and Defense - 1% each)
Dwarves = Defense + Light + Chaos (all classes have very rare Summoning and Dark - 1% each)
Demons = Logistics + Dark + Chaos (all classes have very rare Light and Summoning - 1% each)
Dark = Attack + Dark + Chaos (all classes have very rare Light and Summoning - 1%, rare Logistics - 2%)
Undead = Offense + Summoning + Dark (all classes have rare Light and Chaos - 2%, no access to Leadership - 0%)
Orcs (not ready yet)
Primary (and secondary) skills:
4/3/2/1 Knight = Attack + Leadership + Logistics (Defense + Light + Dark)
2/4/3/1 Paladin = Defense + Leadership + Light (Engineering + Offense + Dark)
3/2/4/1 Templar = Offense + Light + Dark (Attack + Offense + Leadership)
1/4/2/3 Ranger = Attack + Offense + Logistics (Defense + Light + Summoning)
1/3/4/2 Guardian = Defense + Offense + Light (Leadership + Offense + Summoning)
1/2/3/4 Druid = Offense + Light + Summoning (Offense + Engineering + Offense)
3/2/1/4 Alchemist = Leadership + Offense + Engineering (Offense + Chaos + Summoning)
1/3/2/4 Mystic = Offense + Offense + Offense (Logistics + Chaos + Summoning)
2/1/3/4 Archmage = Offense + Chaos + Summoning (Offense + Light + Dark)
3/4/2/1 Berserker = Attack + Defense + Offense (Leadership + Light + Chaos)
2/4/1/3 Veteran = Defense + Leadership + Engineering (Logistics + Light + Chaos)
1/4/3/2 Priest = Offense + Offense + Chaos (Defense + Offense + Light)
4/3/1/2 Demonologist = Offense + Leadership + Logistics (Defense + Dark + Chaos)
4/2/3/1 Destroyer = Attack + Engineering + Chaos (Logistics + Offense + Dark)
4/1/2/3 Outlaw = Attack + Logistics + Dark (Offense + Offense + Chaos)
4/1/3/2 Assassin = Attack + Offense + Dark (Leadership + Engineering + Chaos)
3/1/2/4 Witch = Offense + Leadership + Offense (Attack + Dark + Chaos)
2/1/4/3 Warlock = Offense + Offense + Chaos (Attack + Defense + Dark)
2/3/4/1 Reaper = Offense + Logistics + Dark (Attack + Offense + Summoning)
3/1/4/2 Necromancer = Defense + Engineering + Summoning (Attack + Offense + Dark)
1/2/4/3 Cultist = Offense + Summoning + Dark (Defense + Logistics + Offense)
(not ready yet)
3/4/1/2 Barbarian
4/2/1/3 Chieftain
2/3/1/4 Shaman
Signature
Разработчик
Heroes 5.5 WarGame Edition .
Сайт проекта - пока неактивен
Автор
Асимметричных шахмат