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Heroes 5.5 WarGame Edition - Tactical Edition.

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#725
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I'd also like to add that I used to enjoy clearing maps, but eventually, I always suffered from the depressing sight of empty zones. When the enjoyment of the game gradually decreases over time, I believe this is absolutely unacceptable. The most interesting moments are when there are still many uncollected goodies in the zones.
"Dyrman"
Also, don't confuse exploring the map with savoring it. You can explore a map very quickly. But savoring (repeating monotonous actions in the hope of getting or prolonging the pleasure) takes a very long time. It's better to play 2-3 games.
+1
"AstralLein"
On a frozen map, I had a dwarf with 500 lava dragons and similar other units. I'll have to take him down with 20+ bone dragons plus leveling up the hero. In this single-player game, the catapult will become an indispensable thing....
500 dragons in one stack is a very specific whim. But at such a scale, darkness will be no less imba than artillery. And killing 500 dragons or 400 doesn't really make a difference. Both stacks will simply crush you in one hit if you miss them.
By the way, in this specific case, skillful defense + evasion for the same 4 perks will give a much greater effect than killing 20% of the creatures. Killing works as a simultaneous reduction of the total damage of the enemy and a reduction of the total survivability. So, the reduction of survivability (total HP) should be ignored, because your own troops or chaos will still be very ineffective in breaking through, and the dwarf will deal most of the damage himself from darkness, on the same scale as without artillery/defense. And in terms of reducing damage, skillful defense works better, because -30% is more than -20%. Out of 500 dragons, 150 are consistently out of the game, imba-defense! :)
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