However, there is an option to try 20*3+10*3+5*6 = 120, based on the fact that all classes have a starting 20% skill, so the total starting chance of getting a new skill is exactly 100 (120-20). This is still convenient, but there is a downside: the 5% skills are too easy to acquire (and the idea is that they should be acquired exclusively as a surprise, since these are non-core skills).
However, there is an option to try 20*3+10*3+5*6 = 120, based on the fact that all classes have a starting 20% skill, so the total starting chance of getting a new skill is exactly 100 (120-20). This is still convenient, but there is a downside: the 5% skills are too easy to acquire (and the idea is that they should be acquired exclusively as a surprise, since these are non-core skills).