Demons, on the other hand, are good at defense. Mages study martial arts. What's with all these possible and impossible skills!?
The second is a balance issue. In attack, there are the perks "shooting" and "battle frenzy." Both work great for gremlins (low-level archers). In addition, there is a specialist for gremlins - Hafiz. What do you think is Hafiz's strongest base? Naturally, attack. Therefore, if possible, the hero should have this base from the start. Otherwise, he will strive to get it throughout the game, without any alternative gameplay. But if attack is prohibited, Hafiz has no other choice but to be content with machines, which are actually better suited for him in terms of non-gameplay meaning.
Added 2 minutes later
"leader's order" is almost a duplicate of "inspiration."