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- A reference guide and manual in Russian for Heroes 3.

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roe+ab;101461
Please explain how to use the "hero digger" in the tavern?
You open the program, select the heroes you need, specify which castle they should come from (castles are numbered in the order they are captured), specify which window to dig in (left or right), and that's it... And in the game, you must have a save made before you start digging. The program will load it and check for the presence of the desired hero. If he can appear in the tavern (if he is not banned on the map and is not with the enemy), then sooner or later he will be hired.

The only limitation is that there can never be two heroes of the same class in the tavern. This is prohibited by the rules of the game itself. That is, if you have an elementalist in the left window, you will not be able to hire him in the right window. However, you can hire a wanderer (even though he is from the same castle). These are different classes.

Added 7 minutes ago
Ley;102119
AmberSoler, a question:) :
I was reading PhysMig, the diplomacy section, and again, I don't quite understand; I even argued with Kyle, and he told me to read it...
The question was this: I argued that creatures in the army do not increase the chance of neutral monsters (of the same type) joining the hero's army - it turned out I was wrong :(
Then I said: "You'll also say that if you look at a neutral monster and see that "it" is running away, and then take monsters of the same type and strengthen the army, the chance of joining will still be there," i.e., can a neutral monster change its attitude towards the hero and join? - I didn't find anything like that in the reference. In my opinion, this is nonsense!
I want to know what you think. Sincerely.
Let's take it in order - you have presented several unrelated points here.

1. If there were no monsters of the same type in the army, then after you take them, the probability of joining will increase by 10%.

2. If you take a lot of them, and they become the majority in your army, then the probability will increase not by 10, but by 20%.

3. If the neutral monster is running away, then strengthening the army with the same monsters and getting a higher chance of joining (see points 1 and 2) does not guarantee that it will join... A too strong army may simply scare the enemy, and it will continue to run away. But in this case, if there is an opportunity to weaken your army (for example, leave part of the troops to guard the mine) or even dismiss a stack of the least useful units, then it is possible that after that, it will join... You need to experiment.

Added 3 minutes ago
ab+roe;102127
ley I'm 100% not sure, but it happened to me many times that at the beginning of a new week, the location of monsters changed, and those that used to run away appeared, and then I took monsters like him, and he joined.
This happens, but the reason is not that they change their location. The reason is different - at the beginning of a new week, their number increases by 10%, they feel stronger, and instead of running away, they are ready to fight. And if you have recruited the same units into your army, then they may join...

But the degree of loyalty in the game never changes. It is generated once along with the starting save, and then only your hero's actions determine whether you increase the probability of joining or not... But often, neutral monsters do not join under any circumstances. This also needs to be taken into account...
Сначала было слово...
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