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Awakening of Evil

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#333
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Dgomez
Another very noticeable similarity to the Gothic game series is the nonsensical explanation of why the hero loses all their skills and abilities each time. After 2 maps, this gimmick didn't appeal to me very much. I sincerely apologize for what I'm about to say, but I can't put it any other way; I've already spent a lot of time on the campaign (about 3 days, and I've only completed 2 maps).
Yeah, I understand that randomness is good, and balance in strategy games is built on randomness. But when, on the 3rd map, at the very beginning, the artifact guarded by Death Knights was a Scroll of Phantom Creation in my first playthrough, and in my second playthrough, it was Dragonbone Greaves, I don't need this randomness, GIVE ME MY SCROLL!!! First, I have to recover from the fact that I have to level up my character again on each map, then recover from the terrible plot and dialogues (forcing a canonical hell with the devil into any of the Heroes universes – and in Heroes 5, it's as if Shio and the Overlord are missing – this seems like such nonsense that I simply couldn't read the dialogues; in the first map, it's the lands of the Wood Elves, where all races live except for the Wood Elves, among whom there are many of their dark brethren who want to join the main character. The plot is, of course, not the most important thing in the Heroes universes, and it can be sacrificed for the sake of gameplay, but this theater of the absurd somehow greatly affects my peace of mind), then recover from the lag in the 3rd scenario(!), which I've never had on any other map. I'm afraid I just won't be able to complete the 3rd map.

I was also annoyed that the hero loses all their abilities. In each map, I try to max out the hero, visit all the arenas, libraries, etc., but here, all my efforts are in vain. I didn't even finish the campaign. I got to the 5th mission, cleared out the first human garrisons, and quit. I spent about a week and a half on this campaign.