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Well, in my case, out of 5 generations, the total score was 15-10.
Perhaps, with a demonstration of 20 generations, the result might be even more balanced, but I can share the maps – I actually had a score of 12:5, and I think that's a clear indicator that the template needs adjustment. It seems that even with forcing the placement of roads, blue will still have fewer roads within a distance of 2-3 respawn points (I tried placing villages next to the starting respawn points, resulting in 4:4 roads in 95% of cases, but blue still lacked 1-2-3 roads compared to red). I see the solution only in asymmetry, but the guys won't understand.