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Heroes 5.5 WarGame Edition - Tactical Edition.

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A bit of a lyrical digression regarding the overall sizes and power ratios of the creatures. These are details that cannot be read in any Asghan handbook, but can be inferred and calculated based on visual proportions and common sense.

General "table of ranks" (unit strength in WGE):

1 = goblin (+basic militia)
1.25 = gremlin, fairy
1.5 = militia (upgrades), imp
1.75 = skeleton
2 = guardian, pikeman, zombie
2.25 = demon, gargoyle
2.5 = assassin, archer
3 = dancer, berserker, ghost
3.5 = succubus, shaman
4 = beast, bruiser, swordsman
4.5 = cerberus
5 = hunter, golem, centaur
6 = monk, druid
7 = minotaur, mage
8 = bear, predator, priest
9 = nightmare, unicorn
10 = vampire, Knight, chieftain, witch, griffon
15 = lich, djinn, wyvern
20 = balor, reaper, rakshasa
30 = hydra, treant, tan, angel, devil, necrodragon
60 = light/dark/dwarf dragon, titan, cyclops

Humans: weight 75 kg, height 1.75 m
Knight: weight 800-1000 kg (horse + rider)
Griffon: weight 250 kg, wingspan 10 m
Angel: weight 200 kg, height 2.5 m, wingspan 10 m

Conclusions:
- griffons and knights are roughly equal, considering the former's flight category (which is why griffons were moved from tier 4 to 5)

Fairy: weight 20 kg, height 1.25 m
Elves: weight 60 kg, height 1.75 m
Unicorn: weight 400 kg
Treant: weight 1000 kg, height 4 m
Light Dragon: weight 1000 kg, wingspan 20 m, length 12 m

Conclusions:
- elves are light and significantly inferior to humans in physical strength;
- a treant is many times stronger than a knight, as it exceeds the rider in weight by more than 10 times, and the horse lacks sufficient mass to knock over a treant;
- the weight of dragons requires a significantly larger wingspan than what Nival drew

Gremlin: weight 25 kg, height 1.25 m
Gargoyle: weight 50 kg, height 1 m, wingspan 2 m
Golem: weight 200 kg, height 2 m
Mage: weight 75 kg, height 1.75 m
Djinn: weight 200 kg, height 2.5 m
Rakshasa: weight 400-500 kg, height 3 m
Titan: weight 3000 kg, height 5 m

Conclusions:
- golems are strong

Dwarves: weight 90 kg, height 1.5 m
Armored Bear (bear + rider): weight 600 kg
Tan: weight 900 kg, height 3 m
Fire Dragon: weight 3000 kg, height 4 m

Conclusions:
- dwarves are very stocky and exceed humans in physical strength;
- bears are very strong, many times heavier than berserkers, and close in strength to knights (which is why they were moved from tier 3 to 4)

Imp: weight 25 kg, height 1 m
Demon: weight 120 kg
Succubus: weight 75 kg, height 2 m
Cerberus: weight 150-200 kg
Nightmare: weight 400 kg
Balor: weight 600 kg
Devil: weight 800 kg, height 3.5 m

Conclusions:
- cerberi are comparable to lions (which is why they were moved from tier 3 to 4)

Skeleton: weight (15) 30 kg, height 1.75 m
Zombie: weight 75 kg, height 1.75 m
Ghost: weight 35 kg, height 1.75 m
Vampire: weight 75 kg, height 1.75 m
Lich: weight (15) 75 kg, height 1.75 m
Reaper: weight 250 kg, height 2.5 m
Necrodragon: weight 200 kg, wingspan 18 m, length 12 m

Conclusions:
- natural skeletons are too light; reinforcing spells are necessary to increase the weight and strength of the bones

Dark Elves: weight 60 kg, height 1.75 m
Minotaurs: weight 250 kg, height 2.5 m
Predator (lizard + rider): weight 250 kg
Hydra: weight 2000-2500 kg, height 5 m
Dark Dragon: weight 700 kg, wingspan 16 m, length 10 m

Conclusions:
- minotaurs are very strong, comparable to cavalry;
- hydras are incredibly massive (which is why they were moved from tier 5 to 6);
- dark dragons are smaller than light dragons (which is logical for the Dungeon)

Goblin: weight 25 kg, height 1.25 m
Shaman: weight 75 kg, height 1.75 m
Orc: weight 125 kg, height 2 m
Centaur: weight 300 kg
Chieftain (ogre): weight 450 kg, height 3 m
Wyvern: weight 350 kg, wingspan 13 m, height 3 m
Cyclops: weight 3000 kg, height 5 m

Conclusions:
- orcs overwhelm with brute force, exceeding humans several times over (but they lack good armor);
- centaurs are too powerful, comparable to light cavalry (which is why they were moved from tier 2 to 4);
- chieftains are large enough to handle mounted knights 1 on 1;
- wyverns are quite close in dimensions to real extinct pterosaurs—quetzalcoatluses (whose weight was estimated up to 250 kg and wingspan up to 11 m)

General conclusions:
- no epically absurd gigantism (titans or dragons the size of a Boeing);
- all absurd imbalances that were unrealistic from a physics standpoint have been corrected (such as centaurs on tier 2 or hydras on 5);
- the power ratio by weight category between flyers and ground units is roughly maintained (it is known that by using dive attacks, golden eagles can kill predators many times their own mass, such as young wolves)

Why this specific scale, and why are dragons so light/small (700-1000 kg for flyers, and the fire Godzilla is 3 tons)?
1) because it matches the visual scale of the game
2) because dragons are flyers (the closest real analogue is the quetzalcoatlus with a similar wingspan and weight up to 250 kg)
3) because a dragon should be equal to a colossus/titan in strength, and there is no point in making a colossus/titan higher than 5 meters (3 human heights), and the natural weight of such a giant is 2-3 tons
4) because Tyrannosaurus rex was OP and had no counters; they were banned back in the Paleogene patch, thus they didn't survive until the game's release, nor did any other monsters of corresponding size (fire Godzillas are twice as small)
5) because equipping an entire army just to kill one monster of epic proportions is not heroic (it's heroic to beat the beast with a small but tight-knit squad)

Why don't flying animals (griffons, wyverns) have riders?
Because the riders are either too heavy (humans, orcs) or too cowardly (goblins). If griffons/wyverns had a significantly larger size than the stated 250-350 kg, the absence of riders would indeed look strange.
Разработчик Heroes 5.5 WarGame Edition.
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