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#3905
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Medium_HP
I suggest that fans of HL+U discuss the possibility of creating a template that is more playable than the existing ones. Currently, the most popular one is 6LM10A, but not because it is very good, but because the others are noticeably worse. The main disadvantage of 6LM is often a decisive imbalance in terms of paths. There is a template with good paths (Spider), but with an unsuccessful composition, which is why it is played much less often.
My proposal is to create a template based on these two, trying to preserve the advantages and eliminate the disadvantages of each.
To do this, make the following changes to Spider (/topic/at/346759/):
1. Remove connections 3-11 and 4-10 to prevent too early encounters.
2. Remove valuable resource mines from the starting zones of red and blue (there are enough of them in villages and at computer opponents).
3. Remove gold mines from treasure locations (zones 17-24).
4. Copy the parameters for random filling of zones 1-14 from the starting zones of 6lm10a.
5. Copy the parameters for random filling of zones 15-16 (distant villages) from the village zones of 6lm10a.
6. Copy the parameters for random filling of zones 17-24 from the super-treasure zones of 6lm10a.

And the main problem is finding someone who will do it :D, Wicc didn't show much enthusiasm.

I am completely FOR! I ask that template creation specialists respond