Guys, this is already the 5th tournament where mirror matches with a 16+8+1 timer are used. Why are questions about the timer only being raised now?
Because this is the first tournament strictly focused on mirror matches with this timer.
This is the 2nd tournament featuring mirror matches. And in the 1st tournament, which is linked in the first post, where Helllight was the winner, the timer was normal.
In all other tournaments, h3dm1 was in the pool of available maps, so they didn't focus on it because of just one h3dm1.
But this tournament is specifically and strictly about mirror matches. So why not discuss what a normal timer would be specifically for these mirror matches?
Wicc, I'm not insisting that you pay attention to my personal opinion. But why don't you ask the strongest players in private about their opinion on the timer? After all, when it came to limiting the most overpowered heroes, you made a decision based on the experience of the strongest players in mirror matches. Why not do the same with the timer? What if what you're trying to achieve now is just ruining the fun for a part of the community that is ready to play mirror matches? I might be wrong in my position, but you might be wrong too. I'm just suggesting that you double-check your position by asking the opinion of the most skilled players.
The talk about non-round numbers, sorry, that's not the main point. I completely agree with you that instead of 21:00-08:30-01:15, you can use 24/25-9-1.
The point is not in that. The point is which numbers to choose as a basis for the decision.
Okay, if you want round numbers, then the point is to more carefully choose between 16-8-1 and 24/25-9-1.
p.s. And 16-8-1 is not classic. If we use such shortened terms, it would be something like blitz 8-4-1, rapid 12-6-1, fast 16-8-1, standard 25-9-1, slow 35-10-1:30. But standard/classic is the option that should ideally be close to today's seasonal rules of 21:00-08:30-01:15. These are good, working numbers. This is the best that the community has been able to come up with so far, so that it doesn't allow players to be lazy and doesn't reduce the quality of the game. Is there any justified criticism of them? And in HotA, there are also simultaneous turns, and this timer doesn't allow you to relax even for a second. Further tightening will inevitably lead to a loss of game quality. Is this really necessary in what is supposed to be the most skilled tournament?