Revan, your apprentice:
50% - Philosopher (yes, + to speed)
50% - Any other
1/3 - Teacher's race
2/3 - Any other (yes, Troll)
30% x2 - Random racial skill (no)
Remaining skills up to 10 Skill Points: Assassin, Blacksmith, Herbalist
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Decided to let the little troll spend another Skill Point on a weapon:
Long Shaft.
Life -6
Speed -48
Concentration -6
Result:
Troll
Philosopher (+ to speed)
Assassin
Blacksmith
Herbalist
Long Shaft
+1 Skill Point, -6 Life, -48 Speed, -6 Concentration
Among his fellow tribesmen, Krostrvykh was always considered a boring and taciturn troll. While the stone people were having fun and joking around, he would stroll through the northern forest, look at flowers, and contemplate. Fortunately or unfortunately, such contemplation of nature rarely lasted long: the troll chieftain constantly came up with some kind of entertainment for the tribe, so the young troll could not stay away from them.
It should be said that these entertainments were never understood by the northerners who lived next door to the trolls, constantly risking getting hit on the head with a rock from the nearest cliff. However, in the mountains and stony forests, a troll can feel safe from humans.
That's how they entertained themselves until dwarves arrived in these places... The dwarves decided to bring "order" to the area and, upon learning about the trolls, immediately organized a hunt. They burned down the stone forest, which they were completely uninterested in, caught fleeing trolls, and defeated them using their battle rage and iron. Krostrvykh, with his pathetic spear with a flint tip, could not oppose these beasts. Frightened by the terrible flames, cornered by warriors, he even decided not to continue fighting and was put in an iron cage. The troll and several surviving members of his tribe were taken to a dwarf settlement, where all but the first ended up as "gladiators." What irony: they loved to have fun, but they became entertainment for the public; almost all of them soon died, fighting other slaves or animals. Krostrvykh avoided this fate purely by chance: while still in the cage, he managed to attract the attention of the jarl's son with his calmness and, in his own way, wise speech (let's say that his philosophy was close to some strange trollish variation of fatalism), so the lucky rock creature was assigned as an assistant to the blacksmith.
Unfortunately, there was still no question of freedom, so Krostrvykh missed home very much. He tried to take advantage of the first convenient opportunity and, using his cunning and unobtrusiveness, escaped from the village, without paying much attention to the direction. As a result, he ended up where he ended up - in the lands of Erathia. And here he was surprised to learn that not all soft-skinned people are stupid and cruel barbarians who burn everything down with their terrible fire. There are also others, such as Fa Chzhēn, with whom there is something to talk about... And at the same time, use the patronage of such a not entirely insignificant person from Erathia, because in foreign lands everyone tries to offend a troll.
Inventory: blacksmith's hammer, bronze ingots, sickle, spear with a bronze tip, light armor