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I think that if a character with a weapon can disable an opponent for the same action point cost as a melee fighter, that opponent will simply be killed.
Well, on one hand, there's resistance to negative effects, and on the other, this ability is boosted by strength... Let's see, maybe I'll make the effect bigger after all. For now, I'll at least formulate it in the initial iteration.
Does regeneration ignore bleeding?
No. I could say that there's a cool thing where it ignores it, but I can't. In general, the question is clear to me. Perhaps I should increase the regeneration to 75 for starters.