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A technical update for the RTF global modification that fixes the movement animation of the giant golem by correcting the bone hierarchy and scaling.
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A technical update for the RTF global modification that fixes the movement animation of the giant golem by correcting the bone hierarchy and scaling.
A technical guide on changing unit weapons in Heroes V. It explains how to use Granny Viewer to identify bones and the map editor to attach new models via the animation and effect settings.
A technical guide on changing unit weapons in Heroes V. It explains how to use Granny Viewer to identify bones and the map editor to attach new models via the animation and effect settings.
Видеозапись прохождения пользовательского сценария «Мудрость демонов» для игры Heroes of Might & Magic V. Материал представляет собой стрим с обзором сюжета, геймплея и дизайна карты.
Gameplay footage of the Armageddon's Blade mod for Heroes of Might & Magic 5, featuring a random map match using the July 2024 patch.
A collection of custom neutral ranged units for the Green Order of Mercenaries, including a lizardman archer, an elven scout, and an imperial archer.
A modification for Heroes of Might & Magic V focused on removing the Academy city from the game. The project involves recreating the city in Blender to alter its appearance on the adventure map.
A collection of voice lines and audio replicas for Warcraft 3, including specific phrases and unit dialogue files.
Мод для Heroes of Might & Magic V от команды Рунных Големов, добавляющий в игру Клинок Армагеддона и соответствующее снаряжение.
Armageddon's Blade is a mod for Heroes of Might and Magic V set in the year 975 after the events of Tribes of the East. It explores the connection between Ashan and the refugees from the Heroes III cataclysm.
Информация о моде Armageddon's Blade для Heroes of Might & Magic V. Содержит ссылки на Discord-сервер проекта и страницу для добровольных пожертвований разработчикам.
A tutorial video by Idea3D demonstrating how to use Polygon Cruncher for Autodesk Maya to simplify meshes and reduce the polygon count of 3D models.