Technical fixes for the Conjuration ninth city mod in Heroes V. The updates address the light elemental's death animation and correct the glow effect in its hands.
Videos
Видеоматериалы с демонстрацией визуальных эффектов для юнита Гном-чернокнижник, включая анимации поглощения душ и применения заклинаний.
жрец
A discussion regarding the design and attack animations of neutral creatures, specifically focusing on priests and the potential implementation of a bomber unit using fire effects.
Проект по переносу игры Heroes of Might and Magic V на движок Unreal Engine. Разработка ведется командой Reborn, которая делится процессом создания в социальных сетях.
голем идёт
A technical update for the RTF global modification that fixes the movement animation of the giant golem by correcting the bone hierarchy and scaling.
A technical guide on changing unit weapons in Heroes V. It explains how to use Granny Viewer to identify bones and the map editor to attach new models via the animation and effect settings.
A technical guide on changing unit weapons in Heroes V. It explains how to use Granny Viewer to identify bones and the map editor to attach new models via the animation and effect settings.
A set of visual effects created for the small ghost unit. The author suggests potential implementations for the Valkyrie as either an upgrade or a neutral unit for the Fortress on the hill.
A guide on adding new models, animations, and creatures to Heroes of Might & Magic V. It includes information on viewing NCF animations in the map editor and recording them via the 'C' key.
Бехолдер 2
Development logs regarding the implementation of a Beholder 2 unit for the RTF global modification, focusing on animations, skeleton files, and geometry fixes.
A guide on adding new models, animations, and creatures to Heroes of Might & Magic V. It includes information on viewing NCF animations in the map editor and recording them via the 'C' key.
Collection of animations and visual effects for three Ifrit units, including modifications to the fiery tail effect replaced with smoke.