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The skeletons are ready; I think I took too long creating the units. There are too many armor and weapon options now that I have models from Warcraft and Dark Souls, and in the end, I ended up equipping the unit with six-sided models again – I just like that style).
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The skeletons are ready. I think I've been taking too long to create the units; there are too many armor and weapon options now that I have models from Warcraft and Dark Souls. In the end, I ended up equipping the unit with six-sided models again – I just love that style.
Hey, maybe it would be better to swap the upgrade locations?
С уважением, Psatkha (Псатха) 
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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Hey, maybe it would be better to swap the upgrade locations?
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Hey, maybe it would be better to swap the upgrade tiers?
Added 16 minutes later
I sometimes think about swapping the upgrade and alt-upgrade tiers, but I'm holding back on that for now. You can judge by the colors that red is closer to the purple upgrade and looks more organic with the original units. There's also the design aspect, where I think both units have an equal right to be called an upgrade. And there's also the original concept where the bloody vampire upgrade was the foundation of the faction, and the green plague one wasn't exactly new troops like the renegades in the Order faction, but rather a strange, distant province that isn't very popular because of its philosophy, but they can't destroy it and are forced to be friends.
Right now, only 3 units are fully ready: skeletons, zombie warriors, and flies. I'm not ready to change the upgrade tiers based solely on their design
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I tried swapping the Valkyrie's armor with the "Shining" effect; it turned out pretty well, but honestly, the unit lost some of its charm. On the other hand, it would be better as a ranged unit – it's a small unit, and you could give it "Magic Fire" in its hands. I'm still thinking about it. In the worst case, I can always give it Tier 7 Lich staffs and make it ranged again. As for the Valkyries, they could be fast melee units that charge into the enemy and get destroyed, but then there are giant flies that are also fast and get destroyed on the charge... a ranged unit is better... but no, no, no, no... I could leave the Valkyrie unchanged and replace the flies with Alaric the Lich, but the flies are so cool! This is the eternal problem with the Necropolis faction – it has too many cool concepts.
Although, I could make this girl more interesting. Armor and a bandaged body are different materials; I could make the body glow in the dark, like a ghost in armor, but it would be better to put in the effort to create an additional glowing effect...
Although, I could make this girl more interesting. Armor and a bandaged body are different materials; I could make the body glow in the dark, like a ghost in armor, but it would be better to put in the effort to create an additional glowing effect...
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lol, Khottabych already suggested this on the forums, because of the colors; the fly had purple wings in addition to its red body.
Added 16 minutes later
I sometimes think about switching the locations of the regular upgrade and the alternate upgrade, but I'm holding back on that for now. You can judge by the colors that red is closer to the purple upgrade and looks more harmonious with the original units. You can also look at the design, where I think both units have an equal right to be called an upgrade. And there's also the original concept where the bloody vampire upgrade was the basis of the faction, and the green plague one wasn't so much new troops like the renegades in Haven, but rather a strange, distant province that isn't very popular because of its philosophy, but they can't destroy it and are forced to be friends.
С уважением, Psatkha (Псатха) 
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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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I created effects for the small ghost; it turned out pretty well. I think we can keep it. We can either not use the Valkyrie, or make it an upgrade, or make it a neutral upgrade for the Fortress on the hill.
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Can I have both options?
Both Valkyrie and the Ghost.
Both Valkyrie and the Ghost.
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Could I have both options?
Both Valkyrie and the Ghost.
I don't want to place them on different tiers – there aren't enough models, and I won't be able to dress them in different armor.
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Here are two options I'm currently considering: either a Lich-Valkyrie or a Ghost Fly. The Lich is a good idea; it will strengthen the Necro-Cultists and allow me to place Rotting Warriors on Tier 2 instead of Zombies, but then the Fly will be gone! I want to keep the Fly; I really like this unit, and it's a continuation of my old idea of Necro-Mosquitoes.
Another option is to remove the Necro-Demons and replace them with Beetles. Nothing will change significantly because the politics involve not the Ghouls or Beetles, but the people working with them – Necro-Druids who live in swamps and oversee the monsters. This is the most aggressive faction because the monsters need food and venture into the territory of the living... But I'm too lazy to create a small Fly and a large Beetle, but maybe I'll do it later, I don't know. A big advantage of the Skull-Demons is that they are simple.
Another option is to remove the Necro-Demons and replace them with Beetles. Nothing will change significantly because the politics involve not the Ghouls or Beetles, but the people working with them – Necro-Druids who live in swamps and oversee the monsters. This is the most aggressive faction because the monsters need food and venture into the territory of the living... But I'm too lazy to create a small Fly and a large Beetle, but maybe I'll do it later, I don't know. A big advantage of the Skull-Demons is that they are simple.
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Wow, Valkyries and Necropolis Shimmers are incredible!
Could we have two versions, with both Valkyries and Necropolis Shimmers?
Like, let everyone choose what they want?
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For the glory of Mortis.
Одна голова хорошо, а две - уже не красиво!
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I created effects for a small ghost; it turned out pretty well. I think we can keep it. We can either not use the Valkyrie, or make it an upgrade, or make it a neutral unit that can be upgraded for the Fortress on the Hill.
С уважением, Psatkha (Псатха) 
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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1

---------------------------------------------
Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Man, the Valkyrie and Necropolis skins are incredible.
Could we have 2 versions, both the Valkyrie and Necropolis skins?
Like, let everyone choose what they want?
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There's an option to remove the Necro-demons altogether and replace them with bugs; it wouldn't change much because the politics involve not the undead or bugs, but the people working with them – like Necro-Druids who live in swamps and oversee the creatures. This is the most aggressive faction because the monsters need food and venture into the territory of the living... but I'm too lazy to create a small fly and a large bug, but maybe I'll do it later, who knows. A big advantage of the skull-demons is that they are simple.
In my lore for "Heroes 5," Druids are elves who can communicate with any animal or creature, which is why they often become masters of various monsters.
In general, I'm a bit afraid of insects, but I have an extraordinary passion for monsters (meaning I like them).
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