Heroes V
Mod showcase
A reference table for raising undead creatures. It provides data to assist with gameplay mechanics related to necromancy and undead unit management.
New here? I'm Roha — want a quick tour?
Heroes V
Mod showcase
A reference table for raising undead creatures. It provides data to assist with gameplay mechanics related to necromancy and undead unit management.
Heroes V
Interface
A user request for a UI modification to move the hero information window to the main screen during the waiting phase. The proposal includes adding a button icon in the upper right corner to trigger the menu.
Heroes V
Mod showcase
A collection of small technical mods that fix hero animations, portraits, and flag colors. These updates resolve visual inconsistencies for Agrael, Railag, Ilay, and Agbeth across multiplayer and campaign modes.
Heroes V
Battle
A small mod that corrects the lighting issues in the Greater Vampire mission. The brightness increases as shadow dragon stacks are defeated, eventually reaching daylight levels.
Heroes V
Battle
A mod designed to correct the lighting issues in the High Vampire mission. It restores the original dark atmosphere during combat, preventing the lighting from shifting to daylight as enemies are defeated.
Heroes V
Mod showcase
A small modification designed to fix a specific cutscene error within the Haven mission of the all-campaigns mod.
Heroes V
Map preview
A request for a mod fix involving local character assets and position corrections. The work focuses on Shadia's cutscene implementation and resolving Faidaen's incorrect location.
Heroes V
Mod showcase
This mod updates chamomile visuals in battle to match the adventure map and adds a save function. It includes configuration instructions for binding the F6 hotkey via the input_a2.cfg file.
Heroes V
Mod showcase
A collection of two visual mods for Heroes of Might & Magic. The Heroes_specializations mod modifies hero specialization tooltips, and the Towns_specializations mod updates town specialization bonuses and descriptions.
Heroes V
Mod showcase
Visual modification replacing 6th tier undead with black, death, and Daedric knights. It updates creature stats, portraits, campaign text, and UI camera settings to ensure correct display.
Heroes V
Mod showcase
A request for custom modding work featuring a two-color option where one color is applied to metal surfaces and another to all other materials.
Heroes V
Mod showcase
A user-provided texture set designed to replace the neutral Knight of Death unit. The textures are currently available for adaptation and potential upload to the library.
Heroes V
Mod showcase
This mod adjusts text alignment from center to left in creature information screens, hero biographies, mission tasks, town info, and map descriptions.
Heroes V
Interface
A visual modification designed to standardize the font sizes of the days of the week. This adjustment ensures a more consistent and organized layout within the user interface.
Heroes V
Mod showcase
This mod introduces a Tieru-Druid model to the Days of Flame scenario. The model remains visible on multiplayer maps when used alongside the Maps_ToE_UnlockAllHeroes mod.
Heroes V
Mod showcase
Visual modifications for the battle interface, including Combat2 and Combat2_HD versions. These mods update the initiative bar, rune bar, combat buttons, and creature highlighting for better clarity across different resolutions.
Heroes V
Mod showcase
A mod providing an alternative undead raising table for Heroes of Might and Magic V. It includes instructions for configuring a custom hotkey via the input_a2.cfg file.
Heroes V
Mod showcase
A table of mini-artifact effects for raising undead creatures. This mod includes an alternative version based on the work by Waterfall_13.
Heroes V
Mod showcase
An updated version of the Characteristics_of_mini-artifacts mod featuring an improved undead raising table. The text font color has been changed from white to ivory to enhance readability.
Heroes V
Interface
A technical suggestion for modders regarding artifact icon extraction. It proposes cropping a specific area from the hero inventory window to display equipped items in other locations.
Heroes V
Mod showcase
A discussion thread regarding technical requests and troubleshooting for game interface mods. Users exchange ideas on linking equipment icons to specific windows and seek advice on configuring artifact displays.
Heroes V
Mod showcase
A mod request to add equipped artifact icons to the hero information pop-up window. This feature aims to allow quick visual checks of hero equipment without opening the full inventory.
Heroes V
Other
Discussion regarding the potential accessibility of hero specializations in game files and the impact of formula changes on mana-draining abilities for demon-type creatures.
Heroes V
Editor
Technical instructions for creating map thumbnails in Heroes Allstars. It details the required dimensions, mipmap usage, and cropping steps to ensure proper display.
Heroes V
Interface
A visual modification featuring reworked images and scrolls. The mod focuses on graphical improvements while maintaining the original text layout.
Heroes V
Mod showcase
Updated visual modifications for pwlHD, including revisions to existing mods. The post provides side-by-side comparisons showing the visual changes before and after the updates.
Heroes V
Artwork
A collection of eight 1024x1024 PNG images based on Olivier Ledru's artwork from the Heroes 5 artbook. These assets are intended for use as loading screens in custom maps.
Heroes V
Mod showcase
A visual modification providing high-definition loading screens. This version supports 1920x1080 custom images and includes cropped, HD-style campaign loading screens.
Heroes V
Other
A collection of small visual modification files for the game. The archive has been verified as safe by multiple antivirus scans and community downloads.
Heroes V
Other
A collection of minor visual modification files for the game. The post discusses potential false positive detections by antivirus software during the download process.
Heroes V
Other
A collection of minor visual modification mods. Note that the provided archive has been flagged by virus scanning tools.
Heroes V
Mod showcase
This modification alters the visual and functional layout of the combat interface. It provides a redesigned battle screen for players.
Heroes V
Battle
A redesigned combat interface optimized for various screen resolutions. It features a detached action bar, centered battle logs, and scaled combat buttons to ensure usability on both widescreen and 1024x768 displays.
Heroes V
Interface
A modified battle interface that removes non-minimalist elements like icon frames and the battle log. It features an adjusted button panel and reworked small details for a cleaner visual experience.
Heroes V
Interface
A mod featuring a skill wheel and a functional table. The table can be toggled on or off using a designated hotkey.
Heroes V
Mod showcase
An optional modification for the Skillwheel mod that replaces the next hero button with a skill wheel button during hero selection. It also enables viewing the wheel while on the adventure map.
Heroes V
Other
A collection of minor visual modifications designed to enhance the game's aesthetic. These mods focus on small graphical adjustments and UI improvements.
Heroes V
Other
A user comment regarding map design and house placement. The text discusses issues with broken maps and the perceived lack of importance of certain structures during gameplay.
Heroes V
Mod showcase
A collection of visual modifications for the Alaric avatar. These mods alter the colors of the cloth armor and dragon gems using various methods, including color mixers and specific color codes.
Heroes V
Town
A visual modification that replaces the standard mount of a Necromancer with a pale horse.
Heroes V
Mod showcase
A minor visual modification that slightly alters the color of the Seraph unit.
Heroes V
Hero
Visual modifications for the Seraphim hero featuring a glowing sword, darker clothing with green inscriptions, and red hair. The update also includes dragon gems on pendants and adjusted color scales for the wings and garments.
Heroes V
Mod showcase
A minor visual modification for the Seraphim model, featuring color adjustments to create an Inferno-themed hero for the Haven faction.
Heroes V
Editor
A method for creating custom camera settings by duplicating existing files and modifying coordinates. The new camera is then added to the UIGameRoot configuration to avoid affecting other users.
Heroes V
Mod showcase
A visual modification for the Maps_ToE_UnlockAllHeroes mod that adjusts the Overlord's camera in the castle garrison interface to prevent head cropping. It also includes two additional heroes, Gward and Timkhan.
Heroes V
Other
A technical inquiry regarding the modification of creature camera settings. The user seeks to identify the specific file responsible for defining camera angles to allow for individual adjustments without affecting other units.
Heroes V
Hero
A technical discussion regarding modifications to the Sovereign and UIGameRoot files to unlock campaign heroes. It explores the potential side effects of changing class parameters within the game files.
Heroes V
Editor
A personal account regarding the technical challenges and processes involved in modding specific scenes within the game.