Heroes V
Editor
A technical note regarding animation adjustments, specifically renaming the "close" animation to "idle00" and setting the SpeedFactor to 0.
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Heroes V
Editor
A technical note regarding animation adjustments, specifically renaming the "close" animation to "idle00" and setting the SpeedFactor to 0.
Heroes V
Editor
Instructions for assigning unit names via the map editor and implementing general map scripts to manage unit parameters.
Heroes V
Map preview
An alpha-test survival map designed for solo or co-op play with up to four players. It features four unique heroes and focuses on surviving as long as possible.
Heroes V
Map preview
A multiplayer map for two players on a 136x136 grid. It features no neutral creatures, with all combat occurring against randomly generated enemy troops.
Heroes V
Map preview
Small 96x96 scenario for two players or one player against the computer. This modded map features randomized creatures and artifacts, new objects, and a unique trial mechanic to ensure balanced large-scale battles.