2
Heroes III
Other
Where did the obelisks disappear to?
Discussion regarding the disappearance of obelisks in certain game versions. The text suggests the user may be playing a specific mod like WoG or ERA and requests details to identify the exact version.
Heroes III
Map preview
Funny and amusing situations...
A user critique regarding a video featuring excessive unit counts, such as Azure Dragons and Archangels. The post suggests reclassifying the content due to its repetitive and unrealistic nature.
Heroes III
Battle
Walkthroughs for custom maps.
Analysis of AI behavior in custom maps, including movement limitations in quicksand and siege mechanics. It also covers how Berserk interacts with clone attacks and tactical ways to prevent enemy spellcasting.
2
Heroes III
Map preview
Walkthroughs for custom maps.
New Splendid World is a linear RPG map in Chinese with moderate difficulty. Players control Tanan to capture a Necropolis, navigating a visually stunning world filled with hidden objects and traps.
Heroes III
Other
Ilya, also known as De_Luxe, has passed away.
A discussion regarding the implementation of a system for marking the pages of deceased users on the VK social network.
Heroes III
Interface
Walkthroughs for custom maps.
A discussion regarding the location of screenshots or guides for custom map walkthroughs, specifically inquiring if such content is available within the Horn of the Abyss expansion.
Heroes III
Battle
Walkthrough for Way Home.
Guide for the Way Home map. It provides advice on adjusting HD+ and SOD_SP plugin settings to ensure battlefield obstacles match the original design for successful combat.
Heroes III
Battle
Walkthroughs for custom maps.
A discussion regarding the visual representation of the Camouflage spell in the hero's army view. The post examines how different levels of air magic affect the spell's icon and questions its actual impact on gameplay mechanics.
Heroes III
Battle
HoMM3 HD bug reports.
A collection of bug reports regarding stack size limitations in HoMM3 HD. It details issues with large creature counts and suggests limiting exchanges to 32,767 units per slot to prevent errors.
Heroes III
Map preview
Walkthroughs for custom maps.
Saga of the Sword is a medium-high difficulty RPG map featuring two playable races, Castle and Necropolis. Victory is achieved by assembling the Angel Alliance or defeating all opponents.
2
Heroes III
Map preview
Walkthroughs for custom maps.
Прохождение авторской RPG-карты «Честь торговца» (2004) для фракции Dungeon. Описываются особенности дизайна, сюжет о долге перед гильдией торговцев и необходимые навыки для главного героя.
Heroes III
Adventure map
A THREAD FOR NEWCOMERS!
A gameplay observation regarding Utopia tiles. Hovering the cursor over a tile without engaging in combat reveals information about the resident guards in both the vanilla Complete Collection and other versions.
Heroes III
Map preview
Walkthroughs for custom maps.
Discussion regarding walkthroughs and different versions of the Unleashing the Bloodthirsty map. It covers speedrun records, save files, and specific gameplay changes between map iterations.
Heroes III
Map preview
Walkthroughs for custom maps.
A discussion regarding a specific obstacle in the "To Tame a Land" custom map. It details strategies for retrieving the Tome of Water Magic using multiple heroes to navigate dark tiles and water channels.
Heroes III
Map preview
Walkthroughs for custom maps.
Прохождение авторской карты God Eater II от Franz Liszt. Описываются особенности геймплея, рекомендации по использованию модов и плагинов, а также нюансы развития героя.
Heroes III
Adventure map
Walkthroughs for custom maps.
Discussion regarding the contents of Pandora's Box in the God Eater II custom map. The post explores the potential impact of opening the box on skill overflow and provides a screenshot of its rewards.
Heroes III
Adventure map
Walkthroughs for custom maps.
Discussion regarding a potential bug or design choice in the "God Eater II" custom map. The post analyzes quest text discrepancies and evaluates the necessity of gathering specific resources versus harvesting units.
Heroes III
Map preview
Walkthroughs for custom maps.
God eater I is an English RPG map designed for 1–3 players. It features a long, object-saturated layout focused on necromancy and battles against powerful enemy heroes.
Heroes III
Other
HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
A modification for Heroes of Might and Magic 3 that addresses version compatibility issues between different executable files, such as The Shadow of Death and the Complete Collection.
2
Heroes III
Map preview
Walkthroughs for custom maps.
Legions of Monsters is a large Polish RPG battle map where players choose between Necropolis or Stronghold. It features a linear progression with motionless enemies and a strong focus on Necromancer gameplay.
Heroes III
Map preview
Question about the map "Empire of the World".
A guide explaining how to identify and play maps from different game versions, including RoE, AB, SoD, WoG, and HotA. It details specific icons and version indicators used to prevent player errors.
Heroes III
Map preview
Walkthroughs for custom maps.
A walkthrough of the custom map Wayfarer, detailing strategies for defeating bosses like Finneas. The post discusses troop compositions and compares difficulty levels of various battles.
Heroes III
Map preview
Walkthroughs for custom maps.
A guide discussing the difficulties of navigating and understanding content on Chinese forums, even when using translation tools like Google Translate.
2
Heroes III
Battle
[Discussion]
{
"summary": "A combat analysis detailing tactical approaches against specific enemy stacks, including mana management and unit prioritization. It covers strategies for handling titans and naga while noting the use of blindness and resurrection."
}
}
}
}
}
}
}
}
}
}
}
}
}
}
}…
Heroes III
Battle
[Discussion]
A quick technical workaround for achieving a specific visual configuration, as demonstrated in the provided screenshot. The method may result in minor losses compared to a perfect implementation.
Heroes III
Other
Funny and amusing situations...
A screenshot captured during a live stream, documenting a humorous or unusual occurrence within the game.
Heroes III
Map preview
Walkthroughs for custom maps.
Discussion regarding rules for playing custom maps, including player accountability and the identification of potential map reworks or similarities between different authors' works.
Heroes III
Battle
Walkthroughs for custom maps.
An overview of unconventional map design techniques used by experienced authors. It features an analysis of extreme hero leveling and combat mechanics found in the map Qin the Supreme.
Heroes III
Map preview
Walkthroughs for custom maps.
A walkthrough guide for custom maps detailing specific combat tactics against the boss Madre. It covers hero synergies and the impact of random item spawns on gameplay success.
2
Heroes III
Hero
Where can I download a complete Russian version of HOMM 3 with a decent translation, interface, and without bugs?
Discussion regarding the installation of WoG and the Complete Collection. It covers stability issues, crash prevention through frequent saving, and how the HD mod with a Russian superpack improves fonts and translations.
Heroes III
Battle
Walkthroughs for custom maps.
A walkthrough of custom maps detailing specific unit positioning and spell timing. It covers tactical advice for managing Wizards and Rangers, as well as strategies for defeating the DarkLord.
Heroes III
Map preview
Walkthroughs for custom maps.
A strategy guide for custom maps detailing a combat plan against a Dragon's army. It explains the necessity of the Sphere of Vulnerability and tactics for capturing specific creature stacks.
Heroes III
Other
Funny and amusing situations...
A screenshot of a humorous advertisement from the Championship website. The post jokes about a service being mistaken for magic when it is actually standard SMS messaging.
Heroes III
Map preview
Walkthroughs for custom maps.
Astral Venice is a hardcore RPG map created in 2001 by Milan M. Cirkovic. It features four playable races facing aggressive AI opponents in a complex world of canals and monoliths.
Heroes III
Map preview
Walkthroughs for custom maps.
Discussion regarding walkthroughs for custom maps, focusing on the importance of reading map texts and identifying game-breaking bugs. The text also addresses the difficulty of completing maps with language barriers or complex mechanics.
3
Heroes III
Map preview
Walkthroughs for custom maps.
Руководство по прохождению RPG-карты 007 Chases Dr. No от автора Frifix. Содержит советы по преодолению препятствий, предупреждения об ошибках в версиях файла и анализ игровых механик.
9
Heroes III
Map preview
Walkthroughs for custom maps.
Technical analysis of flight mechanics and water movement in custom maps. It details how flying interacts with map events and explains the limitations of channel widths in the standard map editor.
Heroes III
Interface
HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
Technical advice for optimizing the HoMM3 HD mod. It suggests adjusting renderer settings, stretch filters, and window sizes to improve performance on modern high-resolution monitors.
Heroes III
Other
Walkthroughs for custom maps.
ProspectorRT is a utility designed to analyze specific save files to reveal the contents of Pandora's Boxes and other map events. The tool features a sortable table with adjustable columns and hoverable text descriptions.
Heroes III
Adventure map
Walkthroughs for custom maps.
A guide for navigating the Dwarf's Gambit labyrinth in a custom map. It provides a visual screenshot and analysis of the pathing hints to help players avoid incorrect routes.
Heroes III
Editor
Replacing objects.
Discussion regarding the requirements for object replacement, noting that the WoG editor or a standalone SoD/WoG editor is necessary even if the map originates from the SoD version.
Heroes III
Other
Walkthroughs for custom maps.
Technical advice for resolving issues when playing custom maps. It suggests installing the Russian megapack for the HD mod and explains how to toggle the translation and font settings via the launch panel.
Heroes III
Interface
Walkthroughs for custom maps.
Discussion regarding technical issues encountered while playing custom maps. The text examines potential game file corruption and version discrepancies affecting skill availability in spellbooks.
Heroes III
Interface
Walkthroughs for custom maps.
Discussion regarding technical issues and gameplay mechanics for the custom map The Lone Knight. It covers version compatibility, potential bugs, and advice on using tools like ProspectorRT for map analysis.
Heroes III
Map preview
Grail
Обсуждение механик работы Грааля, включая его взаимодействие с Гильдией магов в Конфлюксе и особенности определения его местоположения на картах-головоломках.
2
Heroes III
Map preview
Walkthroughs for custom maps.
The Lost Empire is a Polish RPG map for Heroes III: SoD featuring Sir Xellos. It offers significant freedom, abundant resources, and most artifacts, though combat becomes trivial after high-level progression.
2
Heroes III
Other
Funny and amusing situations...
A collection of humorous and amusing situations found within modern Russian science fiction literature.
Heroes III
Map preview
Funny and amusing situations...
A collection of humorous and esoteric anecdotes related to the "Paragon" map. The content features various amusing situations described by the map's author.