Heroes V
Interface
A visual modification that replaces the main menu music and the cyclops battle animation with a scene featuring a cleric and an archdevil.
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Heroes V
Interface
A visual modification that replaces the main menu music and the cyclops battle animation with a scene featuring a cleric and an archdevil.
Heroes V
Mod showcase
This mod replaces the low-detail (LOD) models and textures for creatures and heroes with high-quality versions used in the arena. It improves visual fidelity on the adventure map without modifying original creature or hero files.
Heroes V
Mod showcase
This mod replaces all low-detail (LOD) textures for creatures and heroes on the adventure map with their full-resolution versions to improve visual quality when zoomed in.
Heroes V
Interface
A collection of small visual modification mods. This specific entry includes a discussion regarding the text display for catapults within the game interface.
Heroes V
Mod showcase
Updated mods for upscaling creature and hero textures. The archive includes a 4GB patch and fixes for texture crumbling caused by incorrect resolution scaling.
Heroes V
Interface
A minor visual modification for the Escape to Salvation campaign. It replaces the black main menu background with a fan-made image optimized for 1920x1080 resolution.
Olden Era
Other
Olden Era
Other
A discussion thread regarding potential hexagonal grid layouts for the Olden Era mod.
Heroes V
Mod showcase
A collection of small visual modifications and experiments with upscaling game assets. The post includes examples of upscaled interface elements and dungeon castle icons.
Olden Era
Other
A discussion thread regarding the system requirements for the Olden Era mod, intended for sharing information and gathering community feedback.
Heroes V
Mod showcase
This mod updates resource interface textures to provide a consistent visual style. It replaces the original mismatched sets with darker, uniform textures across all resource types.
Heroes V
Battle
A visual modification that expands the size of the combat log. It provides more detailed information for players using the original battle interface.
Olden Era
Other
The Second Man's Forge is a facility where players can exchange resources for artifacts. This location is operated by halflings residing in Jadame.
Heroes V
Town
A collection of minor visual modifications designed to enhance the game's graphics. These mods focus on improving specific aesthetic elements similar to the Unfrozen project.
Heroes V
Mod showcase
A collection of small visual modification mods created by TalkBox. These files expand upon previous graphical updates to enhance the game's aesthetic.
Heroes V
Interface
A collection of small visual mods featuring two versions of a large message window, one with a scrollbar gutter and one following the original design.
Heroes V
Mod showcase
This mod replaces blurry interface textures with upscaled 2k patterned frames. The files are saved in uncompressed DDS format to maintain quality without affecting mod compatibility.
Heroes V
Mod showcase
A collection of small visual modification files designed to adjust image sharpness and color tones, specifically addressing blurriness at 1920x1080 resolution.
Heroes V
Other
A collection of small visual modifications for resource icons. The mod attempts to alter the appearance of wood, ore, mercury, crystals, and gold, though the results vary in clarity and color compared to the original assets.
Town Hall
Other
User report regarding slow page loading speeds when attempting to post comments. The issue persists regardless of browser extensions and may be caused by high video content density.
Heroes V
Mod showcase
Visual updates for battle and adventure interfaces. These mods remove black outlines from numerical displays and add a crimson color and green sword glow to the Vampire Lord.
Heroes V
Interface
Technical guide explaining the use of .xdb texture files for modding. It details the distinction between BackgroundSimpleTexture for standard use and BackgroundSimpleScallingTexture for resizing images.
Heroes V
Interface
Technical guide regarding the modification of the spellbook icon resolution. It details texture path adjustments, Normal.dds resolution changes, and methods for scaling via BackgroundSimpleTexture.
Heroes V
Town
This mod removes the user interface and various indicators from the town screen.
Olden Era
Battle
Discussion regarding the playability of the Olden Era build. The user reports that duel mode functions, but adventure mode battles fail to load, potentially due to hardware limitations or existing bugs.
Olden Era
Town
A discussion thread regarding technical issues and interface design in the Olden Era mod. The post highlights problems with troop visibility, battle mechanics, and UI readability.
Heroes V
Mod showcase
A reference table for raising undead creatures. It provides data to assist with gameplay mechanics related to necromancy and undead unit management.
Heroes V
Interface
A user request for a UI modification to move the hero information window to the main screen during the waiting phase. The proposal includes adding a button icon in the upper right corner to trigger the menu.
Heroes V
Mod showcase
A collection of small technical mods that fix hero animations, portraits, and flag colors. These updates resolve visual inconsistencies for Agrael, Railag, Ilay, and Agbeth across multiplayer and campaign modes.
Heroes V
Battle
A small mod that corrects the lighting issues in the Greater Vampire mission. The brightness increases as shadow dragon stacks are defeated, eventually reaching daylight levels.
Heroes V
Battle
A mod designed to correct the lighting issues in the High Vampire mission. It restores the original dark atmosphere during combat, preventing the lighting from shifting to daylight as enemies are defeated.
Heroes V
Mod showcase
A small modification designed to fix a specific cutscene error within the Haven mission of the all-campaigns mod.
Heroes V
Map preview
A request for a mod fix involving local character assets and position corrections. The work focuses on Shadia's cutscene implementation and resolving Faidaen's incorrect location.
Heroes V
Mod showcase
This mod updates chamomile visuals in battle to match the adventure map and adds a save function. It includes configuration instructions for binding the F6 hotkey via the input_a2.cfg file.
Heroes V
Mod showcase
A collection of two visual mods for Heroes of Might & Magic. The Heroes_specializations mod modifies hero specialization tooltips, and the Towns_specializations mod updates town specialization bonuses and descriptions.
Heroes V
Mod showcase
Visual modification replacing 6th tier undead with black, death, and Daedric knights. It updates creature stats, portraits, campaign text, and UI camera settings to ensure correct display.
Heroes V
Mod showcase
A request for custom modding work featuring a two-color option where one color is applied to metal surfaces and another to all other materials.
Heroes V
Mod showcase
A user-provided texture set designed to replace the neutral Knight of Death unit. The textures are currently available for adaptation and potential upload to the library.
Heroes V
Mod showcase
This mod adjusts text alignment from center to left in creature information screens, hero biographies, mission tasks, town info, and map descriptions.
Heroes V
Interface
A visual modification designed to standardize the font sizes of the days of the week. This adjustment ensures a more consistent and organized layout within the user interface.
Heroes V
Mod showcase
This mod introduces a Tieru-Druid model to the Days of Flame scenario. The model remains visible on multiplayer maps when used alongside the Maps_ToE_UnlockAllHeroes mod.
Heroes V
Mod showcase
Visual modifications for the battle interface, including Combat2 and Combat2_HD versions. These mods update the initiative bar, rune bar, combat buttons, and creature highlighting for better clarity across different resolutions.
Heroes V
Mod showcase
A mod providing an alternative undead raising table for Heroes of Might and Magic V. It includes instructions for configuring a custom hotkey via the input_a2.cfg file.
Heroes V
Mod showcase
A table of mini-artifact effects for raising undead creatures. This mod includes an alternative version based on the work by Waterfall_13.
Heroes V
Mod showcase
An updated version of the Characteristics_of_mini-artifacts mod featuring an improved undead raising table. The text font color has been changed from white to ivory to enhance readability.
Heroes V
Interface
A technical suggestion for modders regarding artifact icon extraction. It proposes cropping a specific area from the hero inventory window to display equipped items in other locations.
Heroes V
Mod showcase
A discussion thread regarding technical requests and troubleshooting for game interface mods. Users exchange ideas on linking equipment icons to specific windows and seek advice on configuring artifact displays.
Heroes V
Mod showcase
A mod request to add equipped artifact icons to the hero information pop-up window. This feature aims to allow quick visual checks of hero equipment without opening the full inventory.