Heroes VI
Artwork
Speculative concept art depicting Orc units attacking a city within the Heroes of Might & Magic VI setting.
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Heroes VI
Artwork
Speculative concept art depicting Orc units attacking a city within the Heroes of Might & Magic VI setting.
Heroes V
Mod showcase
A small modification designed to add movement animations to elf units on the map. This tool is intended to assist mapmakers in improving visual quality.
Heroes V
Editor
A guide on creating map videos using visual effects. It details coordinate settings for points and notes that the Fireball effect functions correctly, while suggesting the avoidance of the FireGlow effect.
Heroes V
Interface
A discussion regarding the technical methods for creating cinematic map videos. It covers coordinate adjustments for projectiles and potential workarounds for visual effects.
Heroes V
Map preview
A huge two-level single scenario for version 3.x. It follows an imperial adept named Sokiv, who uses the Cleric class to attempt to break the united Grimheim.
Heroes V
Editor
Discussion thread covering various scripting functions and troubleshooting tips. It includes information on MessageBox formatting, objective setting, DefeatHero configurations, and commands for troop removal.
Heroes V
Editor
A step-by-step guide using screenshots to demonstrate how to create a video for a map. The method involves returning to the DS1 menu instead of using dialogue scenes from DS2.
Heroes V
Map preview
Gnomania is a large, two-level single-player map set primarily in the Dungeon. This thematic sequel to Alive and Kicking features a complex layout designed for advanced gameplay.
Heroes V
Mod showcase
ElementButton is a mod for Heroes V that adds buttons to travel and battle screens. It features a table showing the primary and secondary elements of creatures to assist in strategic planning.
Heroes V
Editor
A discussion thread regarding the specific file paths and procedures required to modify creature names within the map editor.
Heroes V
Editor
Instructions for configuring map objectives within the Map Properties Tree. The guide explains how to set primary or secondary objectives and notes that player numbers are indexed starting from zero.