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In reply to Центавр
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#160
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So, download and check it out. This mod has a few drawbacks: firstly, it needs to be added not only to the mods folder. Secondly, if another user doesn't have this mod installed, then, accordingly, all the buildings you placed on the map will not be displayed (I mean, of course, buildings from the castle).
Нет принципиальной разницы между светом и тьмой, потому что каждая из этих эпостасий жизни несёт в себе равносильное преднозначение

Клан "Вершители Асхана" - "Masters of Ashan"
#161
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Are there any mods for HOMM5 3.1 that do the following: 1. Make liches small (1 square). Nothing else is changed. 2. Area-of-effect spells deal damage to large creatures based on how many squares of that creature are affected by the magic. (Except for chain lightning.) 3. Each stack in a hero's army can have no more than 1 creature (like in Disciples). + Spells are reduced in power for the hero + the hero's damage scale is stretched out, i.e., a level 7 creature can be killed in one hit, say at level 36-40 + growth in castles is limited to 1 creature (without a Citadel), no more than 2 with a Citadel, no more than 3 with a Castle. For creatures on the map, no more than 1 creature per stack. 4. Heroes with melee attacks deal more damage than heroes with ranged attacks, but cannot attack enemies during a castle siege unless at least one wall is destroyed, and there are no enemy units outside the wall, or if the creature is completely surrounded on all sides (by terrain, other creatures). 5. Female heroes add +1 luck (only) to units from their castle in their army, while male heroes add +1 morale. 6. As in HOMM3, creatures appear that are stronger against another specific creature. For example: * Hellhounds (and their modifications) deal 50% more damage to unicorns (and their modifications), and vice versa. * Lizard Riders - Knights * Djinn - Fire Demons (instead of Efreet) * Titans - Black Dragons, etc. 7. Inferno and Necropolis creatures deal 30% (or other percentage) more damage to Inquisitors and Angels (and their modifications), and those creatures, in turn, deal 30% more damage to these creatures. 8. Changes that adjust combat: * a) A creature cannot kill more than 1 creature in an enemy stack. A large creature - no more than 2. * b) If these are dragons or units that target units behind the stack that the creature is attacking, then these creatures can kill no more than 3 creatures. * c) Flying units - no more than 3. And if flying units also have an attack, as in b), then no more than 4-6 (this needs to be determined). 9. The "Control War Machines" skill allows you to control Towers when defending a city. 10. Any ranged creature from your castle can be placed in a Tower if the corresponding building that allows you to hire these creatures has been built. At the same time, the creature's abilities (combat abilities that affect enemies) will also work when the Tower is firing. For example, if Elven Archers are in the Towers, their arrows will push back the unit they hit, based on the initiative scale. Towers with mages will fire through units, and succubi will fire with a chain attack. It can also be made so that active abilities or spells that creatures in the Towers can cast sometimes trigger on enemies. The damage of the Towers will increase with the level of the creatures inside them. 11. In all castles, except for the Mountain Clans castle, add additional buildings (different ones for each): a wider moat, a 4th Tower, increased moat damage, increased Tower damage. Otherwise, it seems unfair that the Dwarves' castle is so well-fortified. And the buildings that add city defenders are just overpowered. Although, if balancing buildings are added to each castle, they can be left in. 12. When castle walls are destroyed during an attack, the winner must repair the walls using wood and ore. The more holes in the wall, the more resources will be needed to repair it.
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#162
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Look here
http://all4heroes.net/category/mods
there are many of them.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
In reply to Небо
#163
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I was looking for it there, and not just there. There is 1.), but there are still a lot of changes being made to the game.
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#164
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If it’s not there, then it definitely won’t be here either.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: nebov24@gmail.com
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#165
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Someone complained that the elves don't animate on the map. Because of this, I decided to create a small mod that makes them animate. It will be useful for mapmaking ;)
Attachments 2
2 files attached • Total size: 258.5 KB
 

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In reply to Центавр
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#166
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Centaur
Does anyone know where to find a mod that replaces the Knights of Isabel with Champions (as shown in the picture)? Please advise.

I understand what you're talking about, and I've seen this mod somewhere, but I can't provide a link.
Try searching Google for "Knights of Isabel with a new surcoat." The surcoat is the key word, as it's the ornament on it that has been changed.
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#168
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I have a question about the TE mod and its skill wheel. In this mod, it's very easy to level up True Luck. It only requires level 18, and for an orc, only level 16:eek:. Why is it so simplified?
компьтер- это почти человек. единственное отличие: ему не свойственно сваливать свои ошибки на другой компьютер
In reply to dzhalib
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#169
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dzhalib
I have a question about the TE mod and its skill wheels. In this mod, it's very easy to level up True Luck. You only need level 18 for that, and just 16 for Osiris :eek:. Why is it so simplified?
You can find information here.
Or here
TE is still just a mod.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#170
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I have no connection to the developers, but I have a theory. Ossir has always had good luck; it's a classic, and they probably won't change that. However, in the original game, he couldn't upgrade Spell Power because he already had a luck-related skill in the luck skill tree. The developers of the expansion, apparently, decided to give him that ability.
 

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#171
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Found a rather interesting mod called (X-Patch by Demon). If anyone is interested, here's the link: http://www.zzima.com/forum//attachments/42825/ And here's the list of changes: http://www.zzima.com/forum//attachments/42826/ Regarding the topic, the author seems to be a big fan of Haven. Adepts with Holy Word, double shot for archers with maneuvering, enhanced precision shot (4 squares), archangels with Heavenly Shield, and seraphs are now Children of Light, and Heavenly Shield is Light magic. Although other factions also have some nice bonuses, it's noticeable that he has clearly favored some (especially Stronghold).
Там бугага - там Ктулху бродит, Креведко на ветвях висит...

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