- Extra Large — 144×144 · Underground: XL+U
A savegame for a custom map. The file corresponds to day 111, where the loss of the Crystal Dragon is a critical factor.
New here? I'm Roha — want a quick tour?
Saves from the thread «Walkthroughs for custom maps.»
A savegame for a custom map. The file corresponds to day 111, where the loss of the Crystal Dragon is a critical factor.
Savegame demonstrating a method to bypass map event deadlines by exploiting the 16-bit day counter overflow. The file shows how passing the 32767th day can nullify time-based restrictions for guardians and quests.
A savegame file for the Xiedu battle, demonstrating a successful playthrough using the Chinese faction with minimal unit losses.
A savegame file for a custom map, recorded at turn 3-2-1. The player has completed section 3-1-6 and notes that potential freezing issues may require the HD mod with the HD+ option to resolve.
A walkthrough of the God Eater II custom map featuring a playthrough with the red faction. The text details hero recruitment, resource management, and specific tactical decisions before a game freeze occurs.
A savegame and map for the same-old brutality Chinese map Jedi Strike Back (Iron Man Edition). It features a complex start and focuses on archdevils as the primary striking force.
Savegame for the custom map Zemsta Mutare, recorded at turn 1-2-1. It demonstrates an alternative path through the antimagic garrison to reach the blue zone and capture the Deep Shadow Dungeon early in the game.
A collection of savegame files containing playthroughs of custom maps. These files allow users to review specific game states and progress through various author-made scenarios.
A savegame file intended to bypass a specific game mechanic issue. It allows players to advance the turn to the next day to avoid the start of a plague month in custom maps.
Файлы сохранений прохождения авторской карты Paragon. Содержит игровые данные для анализа тактики боя и проверки эффективности стратегии из руководства.
Discussion regarding strategies and speedrunning techniques for custom maps. The text compares different map design philosophies and provides specific combat objectives for testing player skill.
A community challenge involving a specific battle scenario between Dessoy and Aeris in a Fortress town. The goal is to determine if the Clone skill can be learned during the encounter.