Heroes V
A visual modification adapted for 16:9 widescreen formats. It features a classic griffin loading screen similar to the original game.
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Heroes V
A visual modification adapted for 16:9 widescreen formats. It features a classic griffin loading screen similar to the original game.
Heroes V
A visual modification that corrects the emblem on the third upgrade. It updates the shield designs for swordsmen, armored warriors, knights, paladins, knights of Isabel, and zealots.
Heroes V
An update for the Undead_noclouds_c mod that adjusts the brightness and contrast of skeleton units to more closely match the original game visuals.
Heroes V
A collection of small visual modification mods. The latest update includes a reduction in the intensity of the red color.
Heroes V
A visual modification for the Griffin unit that removes blood from their beaks and claws.
Heroes V
A visual modification that updates the Death Dancers' weapon appearance. The blades are changed to orange to match their original concept artwork.
Heroes V
A collection of visual modifications for dryad and nymph sprites. These mods remove skin blemishes, correct icons, and offer options to either swap sprite names or apply texture changes only.
Heroes V
A collection of visual modifications for dryad and nymph sprites. These mods remove skin blemishes, correct icons, and offer options to either swap sprite names or apply texture changes only.
Heroes V
This mod replaces Emerald Dragons with Golden Dragons. It includes updated dialogue and voice acting for the Elven campaign to match the visual changes.
Heroes V
A visual modification that removes the leaf-shaped hoods from Master Archers and applies minor aesthetic changes to other archer units.
Heroes V
A visual modification that updates the icons for the Inquisitor and Adept. It removes the Inquisitor's helmet to match campaign videos and removes the halo from the icon.
Heroes V
A visual modification that removes armor from all griffon units. The mod also corrects unit icons to ensure they display properly during campaign cutscenes.